Lacking Natural Simplicity (Posts about aff)https://tkurtbond.github.io/categories/aff.atom2024-01-23T18:49:42ZT. Kurt BondNikolaAdvanced Fighting Fantasy Renaissance and Troika! and Warlock!https://tkurtbond.github.io/posts/2020/12/01/advanced-fighting-fantasy-renaissance-and-troika-and-warlock/2020-12-01T00:56:37-05:002020-12-01T00:56:37-05:00T. Kurt Bond<p>With the release of <cite>Advanced Fighting Fantasy</cite>, second edition, by
Arion Games (<a class="reference external" href="http://arion-games.com/">website</a>, <a class="reference external" href="https://www.drivethrurpg.com/browse/pub/667/Arion-Games">DriveThruRPG</a>) in 2011 it seemed a
renaissance for Advanced Fighting Fantasy had arrived. This has been
born out by Arion Games releasing one or more books for AFF2E <a class="reference external" href="https://en.wikipedia.org/wiki/Advanced_Fighting_Fantasy#Advanced_Fighting_Fantasy_titles_published_by_Arion_Games_(2011-present)">every
year since then except 2015</a>, and by their release of bunches more
small products in PDF since then. And most (if not all) of their
larger <a class="reference external" href="https://www.drivethrurpg.com/browse/pub/667/Arion-Games/subcategory/1684_25223/Advanced-Fighting-Fantasy">AFF2E products</a> are available in POD at DriveThruRPG now, as
well as in PDF. They also have a science fiction game that uses the
AFF2E rules, <a class="reference external" href="https://www.drivethrurpg.com/product/214183/Stellar-Adventures">Stellar Adventures</a>, which is good and has several
supplements.</p>
<p>I have enjoyed all the the AFF2E products and playing AFF and have
just gotten two more, <a class="reference external" href="https://www.drivethrurpg.com/product/329240/Creatures-of-Mishna">Creatures of Mishna</a> and <a class="reference external" href="https://www.drivethrurpg.com/product/326914/The-Warlock-Returns-Issue-01">The Warlock Returns
Issue #01</a>, both of which look very good to my cursory glance.</p>
<p>And I also just got <a class="reference external" href="https://www.melsonia.com/troika-17-p.asp">Troika! Numinous Edition</a> science fantasy RPG
from the <a class="reference external" href="https://www.melsonia.com/">Melsonian Arts Council</a> and oh does it look pretty, both
from a graphical design standpoint and a rules design standpoint! It
has a website devoted to <a class="reference external" href="https://www.troikarpg.com/">it</a>. It was apparently released in 2019
(though the book says the copyright is 2015–2018), and I really wish I
had gotten it earlier. It uses rules obviously inspired by AFF with
Skill, Stamina, Luck, and Advanced Skills (similar to AFF's Special
Skills), and has a neat and quirky random “backgrounds” system for
character creation that provides you with Skills, Possessions, and
other Special benefits. (One of the backgrounds has a “Small but
vicious dog”, in a neat nod to <a class="reference external" href="https://en.wikipedia.org/wiki/Warhammer_Fantasy_Roleplay">Warhammer Fantasy Roleplay</a>.) I've
read it except for the backgrounds, which I've skimmed, and the
bestiary. It is an excellent rules light RPG. My one criticism so
far is that there doesn't seem to be a table or index of all the
backgrounds, so it is hard to find a specific background if you want
to read a particular one, as once rules example in the book requires
to understand completely. There is a <a class="reference external" href="https://docs.google.com/document/d/1haUfSVekt2gNab3V2CrL1Pg_sZ-ZlskphwXmSnGT9aw/edit">free version</a> as well, and it
contains a license allowing you to publish free or commercial material
based on or compatible with with <cite>Troika!</cite>.</p>
<p>I also got <a class="reference external" href="https://www.melsonia.com/fronds-of-benevolence-81-p.asp">Fronds of Benevolence</a>, which looks good too, on a
more cursory glace. I'm probably going to have to look for more <cite>Troika!</cite>
products, too; I've seen that there are more out there.</p>
<p>Getting <cite>Troika!</cite> vaguely reminded me that there was another new RPG
broadly inspired by AFF. Investigating revealed <a class="reference external" href="https://www.drivethrurpg.com/product/312204/Warlock">Warlock!</a> from
<a class="reference external" href="https://www.drivethrurpg.com/browse/pub/2503/Fire-Ruby-Designs">Fire Ruby Design</a> (some of whose games I've greatly enjoyed -
<a class="reference external" href="https://www.drivethrurpg.com/product/215176/Exilium-Core-Rules?manufacturers_id=2503">Exilim</a>, <a class="reference external" href="https://www.drivethrurpg.com/product/233731/Summerland-Second-Edition?manufacturers_id=2503">Summerlands 2E</a>, <a class="reference external" href="https://www.drivethrurpg.com/product/246936/Esoterica?manufacturers_id=2503">Esoterica</a>, all of which have
supplements I need to get), and that convinced me so I bought it. It
too is obviously inspired by the AFF rules, though it does away with
the all-in-one Skill of AFF in favor of starting the equivalent of
AFF's Special Skills at higher values. It also drops the 2d6 rolls
for d20s, and damage appears to by a simple dice roll, rather than
AFF's 1d6+mod indexing a different table for each type of weapon,
which could have its advantages… It also has <cite>Warhammer Fantasy
Roleplay</cite> style careers. I haven't read much of it, but I'm
definitely going to. It has several supplements too.</p>
<p>All in all, I think the AFF renaissance is growing!</p>
<p><em>Last edited: 2021-08-09 12:22:23 EDT</em></p>
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End: -->Lessons from Titan and Advanced Fighting Fantasyhttps://tkurtbond.github.io/posts/2012/10/16/lessons-from-titan-and-advanced-fighting-fantasy/2012-10-16T10:07:04-05:002012-10-16T10:07:04-05:00T. Kurt Bond<p>Back at the beginning of October I started a thread on <a class="reference external" href="http://www.rpg.net/">rpg.net</a>:
<a class="reference external" href="http://forum.rpg.net/showthread.php?656478-Advanced-Fighting-Fantasy-Distinctive-elements-of-Titan-and-FF-for-an-adventure">Advanced Fighting Fantasy: Distinctive elements of Titan and FF for
an adventure?</a> to collect ideas for what should go in a <a class="reference external" href="http://www.arion-games.com/aff.html">AFF</a>
adventure I want to write for my gaming group.</p>
<p>Today I ran across a blog post, <a class="reference external" href="http://drbargle.blogspot.co.uk/2012/07/titanic-bullet-points.html">Known World, Old World: Titanic
Lesson Plan</a>, which also talks about distinctive elements of <a class="reference external" href="http://fightingfantasy.wikia.com/wiki/Titan_-_The_Fighting_Fantasy_World">Titan</a>.</p>AFF vs. AFF2ehttps://tkurtbond.github.io/posts/2012/09/10/aff-vs-aff2e/2012-09-10T21:58:50-05:002012-09-10T21:58:50-05:00T. Kurt Bond<p>I got the original <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a> (<cite>Advanced Fighting Fantasy</cite>) books
(<cite>Dungeoneer</cite>, <cite>Blacksand</cite>, and <cite>Allansia</cite>) after I got <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff2e">AFF2e</a> (<a class="reference external" href="http://www.arion-games.com/">Arion
Games</a>'s <a class="reference external" href="http://www.arion-games.com/aff.html">Advanced Fighting Fantasy, Second Edition</a>), intending
to compare them by reading them and playing them both, along with the
original <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#ff-tirpg">FF:TIRpG</a> (<cite>Fighting Fantasy: The Introductory Role-playing
Game</cite>). This has gone a lot slower than I intended, but I have played
several sessions of <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#ff-tirpg">FF:TIRpG</a>, and have been rereading and comparing
<a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a> and <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff2e">AFF2e</a> recently, in preparation for playing <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a>.</p>
<p>It looks like <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff2e">AFF2e</a> has been adjusted to make play more consistent,
balanced, and suitable for long-term play. Starting attributes are
point-buy instead of random, and the values for SKILL, STAMINA, and LUCK have
lower ranges — 4–7, 8–16, and 4–7 vs. the original 7–12, 14–24, and
7–12. There's been some addition of detail — random Armor rolls — and
some other tweaking — weapon damages are higher.</p>
<p><a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff2e">AFF2e</a> gains a lot from being presented in one book, and integrating
the <cite>Sorcery!</cite> magic system, but there are some places where it is not
explained quite as well as it could be, and there are some
typographical oddities, the illustrations (most — perhaps all — from
the original <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a>?) are somewhat faded grey rather than the original
black, and I'm not keen on the layout or fonts.</p>
<p><a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a> definitely harkens back to the wilder, early days of RPGs, when
balance was not so important, and the oracular powers of random
dices were used more.</p>
<p>Organizationally <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a> suffers from being presented in three books as it
makes reference harder, but pedagogically it may gain — there's a
smaller amount to be learned at once, and it's playable with just the
first book. The books' smaller physical dimensions make them easier
to hold and read, and the layout is simple and suitable for this size
book. I think the books generally explain things more clearly, and I
like the movie/TV series metaphor it uses, and the tone of the writing
is a bit more engaging. And it includes two the mass combat systems.</p>
<p>In short, <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff2e">AFF2e</a> is probably the smoother system, though it needs a bit
more polish, but <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a> is more charming.</p>
<p>One thing about the system as a whole will be an advantage to some and
a disadvantage to others is that the system is <em>very</em> simple. <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff2e">AFF2e</a>
adds a few simple tactical options, but even so the combat system has
little detail, while in the original <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a> there's little besides a
normal attack or a dodge. Those who enjoy system complexity and
system tactical detail in their systems may find <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a> and <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff2e">AFF2e</a>
lacking, but those who prefer simple systems will find the combats
easy and be glad to get back to the role-playing.</p>Fighting Fantasy and Advanced Fighting Fantasy RPGshttps://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/2011-09-22T19:45:22-05:002011-09-22T19:45:22-05:00T. Kurt Bond<section id="i-missed-out">
<h2>I missed out…</h2>
<p>Somehow I completely missed out on the <cite>Fighting Fantasy</cite>:series (<cite class="abbrevtitle">FF</cite>)
gamebooks during their initial run. Probably, since I was already
playing <cite class="abbrevtitle">AD&D</cite>, <cite class="abbrevtitle">T&T</cite>, and <cite class="abbrevtitle">DQ</cite>, the solitary fun of the gamebooks was
not as appealing as the social fun of tabletop RPGs, and what little
desire I had for something like gamebooks was was more than adequately
served by <cite class="abbrevtitle">T&T</cite> solo adventures. In any case, I never owned any <cite class="abbrevtitle">FF</cite>
gamebooks until I picked up the 2003 iBooks reprints of <cite>The Warlock
of Firetop Mountain</cite> and <cite>The Citadel of Chaos</cite>.</p>
<p>This also means that I missed out on the <cite class="abbrevtitle">FF</cite> and <a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a> RPGs, as
well. Thank <a class="reference external" href="http://fightingfantasy.wikia.com/wiki/Hamaskis">Hamaskis</a> for Internet bookstores!</p>
</section>
<section id="but-internet-rpg-forums-are-amazing">
<h2>…but Internet RPG Forums are amazing</h2>
<p>I had run across a mention of a <cite>Fighting Fantasy</cite> RPG, somewhere
(probably on <a class="reference external" href="http://forum.rpg.net/">rpg.net</a>), and eventually figured out it was <cite>Fighting
Fantasy — The Introductory Role-playing Game</cite> (<a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#ff-tirpg">FF:TIRpG</a>) and
purchased a copy from a used bookstore online. It was easy to find,
as I recall. <a class="footnote-reference brackets" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#many" id="footnote-reference-1" role="doc-noteref"><span class="fn-bracket">[</span>1<span class="fn-bracket">]</span></a></p>
<p>Mechanically it is the system from the <cite class="abbrevtitle">FF</cite> gamebooks, but with
explanations for new tabletop gamers of how to use it for tabletop
gaming. It is actually a nice introductory RPG, but it was a little
too simple for the game I wanted, and my interested stopped there for
a while.</p>
<p>(I only got <cite>The Riddling Reaver</cite>, a collection of adventures for
<a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#ff-tirpg">FF:TIRpG</a>, in 2011, after I got <a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff2e">AFF2e</a> and <a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a>.)</p>
<p>At some point I figured out (again, probably by reading on <a class="reference external" href="http://forum.rpg.net/">rpg.net</a>)
that the <cite>Advanced Fighting Fantasy</cite> RPG was a different set of books
from the <cite class="abbrevtitle">FF</cite> RPG, with a more detailed system, and it was probably
what I should have been looking for instead of <a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#ff-tirpg">FF:TIRpG</a>, but my
interest had fallen asleep; no doubt in part because the third book of the
set, <cite>Allansia</cite>, was reputedly difficult and expensive to get. <a class="footnote-reference brackets" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#few" id="footnote-reference-2" role="doc-noteref"><span class="fn-bracket">[</span>2<span class="fn-bracket">]</span></a></p>
<p>However, the <a class="reference external" href="http://www.arion-games.com/">Arion Games</a> edition (<a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff2e">AFF2e</a>) published in 2011
reawakened my interest. I got that edition, and liked the system and
setting, but wondered how different it was to the original <a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a>.
Eventually I decided I wanted to compare <a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff2e">AFF2e</a> to the original
<a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a>, so it was back to the Internet bookstores. <cite>Dungeoneer</cite> and
<cite>Blacksand!</cite> were relatively easy to find (<cite>Dungeoneer</cite> in
particular), but an relatively affordable copy of <cite>Allansia</cite> was more
difficult. Eventually I was successful. Yesterday <cite>Allansia</cite> arrived,
and today <cite>Blacksand!</cite> arrived.</p>
</section>
<section id="at-my-table">
<h2>At My Table</h2>
<p>I'm planning to use <a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a> as my pickup game with the <a class="reference external" href="https://tkurtbond.github.io/posts/2008/07/08/the-kids/">kids</a>, the game
we play when something else has to be canceled, too few players are
available, or I'm just too tired to play anything more complicated.
I'm looking to make use of the <cite>Titan</cite> setting, with all its
over-the-top fantasy elements.</p>
<p>I'm going to start with the original <cite class="abbrevtitle">FF</cite> RPG, play that for a few
sessions, add in the stuff from <cite>Dungeoneer</cite>, then <cite>Blacksand!</cite>, then
<cite>Allansia</cite>, maybe all in the same episodic campaign. Eventually I'll
transition to another campaign, using the <a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a> 2e rules. At the end
of it all I should be able to do a good comparison of all three rules
sets. Maybe then I'll do an actual review, but don't hold your
breath.</p>
</section>
<section id="fighting-fantasy-and-advanced-fighting-fantasy-rpg-bibliography">
<h2>Fighting Fantasy and Advanced Fighting Fantasy RPG Bibliography</h2>
<section id="fighting-fantasy-the-introductory-role-playing-game-ff-tirpg">
<h3>Fighting Fantasy — The Introductory Role-playing Game (FF:TIRpG)</h3>
<p id="ff-tirpg">The system in <cite>Fighting Fantasy - The Introductory Role-playing Game</cite>
is pretty much the same as in the <cite class="series">Fighting Fantasy</cite> game
books.</p>
<p>The game calls the person who ‘controls’ the game the GameMaster or
GM (p. 11). The player characters are called “adventureres” (p. 9, 10).</p>
<ul class="simple">
<li><p><a class="reference external" href="http://fightingfantasy.wikia.com/wiki/Fighting_Fantasy_-_The_Introductory_Role-Playing_Game">Fighting Fantasy</a> — <cite class="subtitle">The Introductory Role-playing Game</cite>
(copyright 1984 by Steve Jackson; ISBN 0-14-031709-0), and</p></li>
<li><p><a class="reference external" href="http://fightingfantasy.wikia.com/wiki/The_Riddling_Reaver_(book)">The Riddling Reaver</a> (copyright 1986 by Steve Jackson, Paul
Mason, and Steve Williams; ISBN 0-14-032156-X), a collection of
four adventures for <a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#ff-tirpg">FF:TIRpG</a>.</p></li>
</ul>
<p>These are standard mass-market paperbacks, 11×17.6 cm, 4¼×6⅞ in.</p>
<p>There were also the <a class="reference external" href="http://fightingfantasy.wikia.com/wiki/Fighting_Fantasy_Manual">Fighting Fantasy Manuals</a>, a couple of books
detailing the monsters and world of the <cite class="abbrevtitle">FF</cite> gamebooks: <cite>Out of the
Pit</cite> and <cite>Titan</cite>. These are large format paperbacks, A4 sized (around
US Letter sized).</p>
<ul class="simple">
<li><p><a class="reference external" href="http://fightingfantasy.wikia.com/wiki/Out_of_the_Pit">Out of the Pit</a>, <cite class="subtitle">Fighting Fantasy Monsters</cite> (copyright
1985 by Marc Gascoigne, Steve Jackson, and Ian Livingstone;
ISBN ISBN 0-14-031999-9), and</p></li>
<li><p><a class="reference external" href="http://fightingfantasy.wikia.com/wiki/Titan_-_The_Fighting_Fantasy_World">Titan</a>, <cite class="subtitle">The Fighting Fantasy World</cite> (copyright 1986 by Marc
Gascoigne, Steve Jackson, and Ian Livingstone; ISBN 0-14-032127-6)
detailing the Fighting Fantasy world).</p></li>
</ul>
</section>
<section id="advanced-fighting-fantasy-aff">
<h3>Advanced Fighting Fantasy (AFF)</h3>
<p id="aff"><a class="reference external" href="http://fightingfantasy.wikia.com/wiki/Advanced_Fighting_Fantasy">Advanced Fighting Fantasy</a> took the role-playing system from the
gamebooks and <a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#ff-tirpg">FF:TIRpG</a> and developed them in more detail, adding
‘Special Skills', which allow characters to more skilled in specific
areas than just their general SKILL, a magic system, a couple of mass
battle systems, etc.</p>
<p>The game uses the metaphor of making a fantasy movie, so the person
running the game is called the <em>Director</em> (p. 11) and the player
characters are called <em>Heroes</em> (p. 9).</p>
<ul class="simple">
<li><p><a class="reference external" href="http://fightingfantasy.wikia.com/wiki/Dungeoneer_(book)">Dungeoneer</a> (text copyright 1989 by Marc Gascoigne and Pete Tamlyn;
ISBN 0-14-032936-6),</p></li>
<li><p><a class="reference external" href="http://fightingfantasy.wikia.com/wiki/Blacksand!">Blacksand!</a> (text copyright 1990 by Marc Gascoigne and Pete Tamlyn;
ISBN 0-14-034396-2), and</p></li>
<li><p><a class="reference external" href="http://fightingfantasy.wikia.com/wiki/Allansia_(book)">Allansia</a> (text copyright 1994 by Marc Gascoigne and Pete Tamlyn;
ISBN 0-14-036051-4),</p></li>
</ul>
<p>These were published as paperbacks approximately 13×20 cm, about
5×7¾ in. There were matching releases of <cite>Out of the Pit</cite> and <cite>Titan</cite>
to go along with the new game, in the same size.</p>
<ul class="simple">
<li><p><a class="reference external" href="http://fightingfantasy.wikia.com/wiki/Out_of_the_Pit">Out of the Pit</a>, <cite class="subtitle">Fighting Fantasy Monsters</cite> (copyright
1985 by Marc Gascoigne, Steve Jackson, and Ian Livingstone;
ISBN 0-14-034131-5), and</p></li>
<li><p><a class="reference external" href="http://fightingfantasy.wikia.com/wiki/Titan_-_The_Fighting_Fantasy_World">Titan</a>, <cite class="subtitle">The Fighting Fantasy World</cite> (copyright 1986 by Marc
Gascoigne, Steve Jackson, and Ian Livingstone; ISBN 0-14-034132-3)
detailing the Fighting Fantasy world).</p></li>
</ul>
</section>
<section id="advanced-fighting-fantasy-2nd-edition-aff2e">
<h3>Advanced Fighting Fantasy, 2<sup>nd</sup> edition (AFF2e)</h3>
<p id="aff2e">In 2011 <a class="reference external" href="http://www.arion-games.com/">Arion Games</a> published a 2<sup>nd</sup> edition, distributed
by <a class="reference external" href="http://www.cubicle7.co.uk/">Cubicle 7</a>:</p>
<ul class="simple">
<li><p><cite>Advanced Fighting Fantasy</cite>, <cite class="subtitle">The Roleplaying Game</cite>,
2<sup>nd</sup> edition (copyright 2011 by Graham Bottley, Steve
Jackson, and Ian Livingston; ISBN 978-0-85744-067-9),</p></li>
<li><p><cite>Out of the Pit</cite> (copyright 1985; <a class="reference external" href="http://www.arion-games.com/">Arion Games</a> edition 2011,
ISBN 978-0-85744-068-6), and</p></li>
<li><p><cite>Titan</cite>, (copyright 1986; <a class="reference external" href="http://www.arion-games.com/">Arion Games</a> edition 2011,
ISBN 978-9-85744-069-3).</p></li>
</ul>
<p>These paperbacks are approximately 21.5×28 cm, pretty much exactly
8.5×11 in. These editions of <cite>Out of the Pit</cite> and <cite>Titan</cite> are
essentially straight reprints.</p>
<p>Unfortunately, the license <a class="reference external" href="http://www.arion-games.com/">Arion Games</a> has to publish <a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff2e">AFF2e</a>
precludes PDF versions of the books.</p>
<hr class="docutils">
<aside class="footnote-list brackets">
<aside class="footnote brackets" id="many" role="doc-footnote">
<span class="label"><span class="fn-bracket">[</span><a role="doc-backlink" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#footnote-reference-1">1</a><span class="fn-bracket">]</span></span>
<p>I don't know if <a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#ff-tirpg">FF:TIRpG</a> was easy to find because they
printed so many of it, or if it was just part of the large print
runs they used to use in general.</p>
</aside>
<aside class="footnote brackets" id="few" role="doc-footnote">
<span class="label"><span class="fn-bracket">[</span><a role="doc-backlink" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#footnote-reference-2">2</a><span class="fn-bracket">]</span></span>
<p>I suspect that <cite>Allansia</cite> was published late enough that
print runs in general had shrunk in size considerably, even if the
print run for <cite>Allansia</cite> in particular was small simply because it
was the third book in the <a class="reference internal" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#aff">AFF</a> RPG series, which was bound to make
it less popular than the gamebooks in any case.</p>
</aside>
</aside>
</section>
</section>