Lacking Natural Simplicity (Posts about gaming)https://tkurtbond.github.io/categories/gaming.atom2024-01-23T18:49:37ZT. Kurt BondNikolaDownloads for various RPGshttps://tkurtbond.github.io/posts/2023/02/19/downloads-for-various-rpgs/2023-02-19T14:10:02-05:002023-02-19T14:10:02-05:00T. Kurt Bond<p>I've made some stuff that I've used for some RPGs available for
<a class="reference external" href="https://tkurtbond.github.io/pages/rpg-downloads/">download</a>. Right now it has reference sheets for several editions of
<em>Big Eyes, Small Mouth</em> (Second Edition Revised, Third Edition, and
Fourth edition) and for <em>OVA: The Anime Role-playing Game</em>.</p>I3, Pharaoh — Session 1https://tkurtbond.github.io/posts/2014/10/25/s001/2014-10-25T00:00:00-05:002014-10-25T00:00:00-05:00T. Kurt Bond<section id="attending">
<h2>Attending</h2>
<ul class="simple">
<li><p>T.K.B., the Labyrinth Lord.</p></li>
<li><p>T.A., playing</p>
<ul>
<li><p><em>Glen the Strategist</em> (a wizard) and</p></li>
<li><p><em>Dooley the sly</em> (a thief).</p></li>
<li><p>Playing for L.B.,</p>
<ul>
<li><p><em>Taffy the Halfling</em> and</p></li>
<li><p><em>Alice the Cleric</em></p></li>
</ul>
</li>
</ul>
</li>
<li><p>M.A., playing</p>
<ul>
<li><p><em>James the Cleric</em> and</p></li>
<li><p><em>Jeffrey the Monk</em>.</p></li>
<li><p>playing for E.A.,</p>
<ul>
<li><p><em>Curufin the Elf</em> and</p></li>
<li><p><em>Drusilla the Ranger</em>.</p></li>
</ul>
</li>
</ul>
</li>
</ul>
<p>Unfortunately L.B. and E.A. were not here for this session.</p>
</section>
<section id="actual-play">
<h2>Actual Play</h2>
<p>Got to the sunken city of Pazar. Dru fell in. Everybody followed
down after tying rope around stone. Jeffrey was first onto the
platform. Killed all the tarantulas in <span class="area">G2</span>. Opened the way to
<span class="area">G7</span>, but didn't open the lamp. Left.</p>
<p>Eventually see Amun Re. He points them to the pyramid. Left off
playing right outside the temple.</p>
</section>Spire of Iron and Crystal, Finishedhttps://tkurtbond.github.io/posts/2014/07/19/spoic-finished/2014-07-19T00:00:00-05:002014-07-19T00:00:00-05:00T. Kurt Bond<section id="attending">
<h2>Attending</h2>
<ul class="simple">
<li><p>T.K.B., the Labyrinth Lord.</p></li>
<li><p>T.A., playing</p>
<ul>
<li><p><em>Glen the Strategist</em> (a wizard) and</p></li>
<li><p><em>Dooley the sly</em> (a thief).</p></li>
</ul>
</li>
<li><p>M.A., playing</p>
<ul>
<li><p><em>James the Cleric</em> and</p></li>
<li><p><em>Jeffrey the Monk</em>.</p></li>
</ul>
</li>
<li><p>L.B., playing</p>
<ul>
<li><p><em>Taffy the Halfling</em> and</p></li>
<li><p><em>Alice the Cleric</em></p></li>
</ul>
</li>
<li><p>E.A., playing</p>
<ul>
<li><p><em>Curufin the Elf</em> and</p></li>
<li><p><em>Drusilla the Ranger</em>.</p></li>
</ul>
</li>
</ul>
</section>
<section id="actual-play">
<h2>Actual Play</h2>
<p>Visited L3 <span class="area">62</span> to enchant, then <span class="area">71</span>, <span class="area">74</span>, killed
Iomnogorus then <span class="area">68</span>, <span class="area">69</span>, <span class="area">72</span>, <span class="area">73</span>,
Finished!</p>
</section>OpenQuest 2nd Edition Arrived this weekhttps://tkurtbond.github.io/posts/2013/10/25/openquest-2nd-edition-arrived-this-week/2013-10-25T21:11:25-05:002013-10-25T21:11:25-05:00T. Kurt Bond<p>My copy of <cite>OpenQuest</cite> 2nd edition showed up this week. It looks
good. I like the color art and the other uses of color.
And I like all the new content.</p>7 RPGs I've most played or runhttps://tkurtbond.github.io/posts/2012/12/21/7-rpgs-ive-most-played-or-run/2012-12-21T12:23:38-05:002012-12-21T12:23:38-05:00T. Kurt Bond<p>The 7 RPGs that I've most played or run are:</p>
<ul>
<li><p><cite>D&D</cite></p>
<ul>
<li><p><cite>AD&D 1E</cite> — This was the first RPG I played.</p></li>
<li><p><cite>D&D 3.5E</cite></p></li>
<li><p>Retroclones</p>
<p>· <cite>Labyrinth Lord</cite></p>
<p>· <cite>Swords & Wizardry</cite></p>
</li>
</ul>
</li>
<li><p><cite>DragonQuest</cite> — Source of a couple of the best campaigns I ran.</p></li>
<li><p><cite>GURPS</cite></p></li>
<li><p><cite>Savage Worlds</cite></p></li>
</ul>Idol of the Orcs, Session #9: Finishedhttps://tkurtbond.github.io/posts/2012/11/22/idol-of-the-orcs-s09/2012-11-22T14:30:00-05:002012-11-22T14:30:00-05:00T. Kurt Bond<aside class="admonition admonition-spoilers">
<p class="admonition-title">Spoilers!</p>
<p>We're playing <cite>Idol of the Orcs</cite>, so if you haven't played that you
might want to skip this entry.</p>
</aside>
<p>This session lasted from 1 pm to 2:30 pm.</p>
<section id="attending">
<h2>Attending</h2>
<p>Clockwise round the table, starting with the Labyrinth Lord:</p>
<ul class="simple">
<li><p>T.A. — Labyrinth Lord</p></li>
<li><p>L.B.</p>
<ul>
<li><p><span class="pc">Avarey</span>, a male Half-Elf Cleric. (light green lego base)</p></li>
<li><p><span class="pc">Sallee Marie</span>, a female Halfing Fighter. (light blue lego
base)</p></li>
</ul>
</li>
<li><p>M.A.</p>
<ul>
<li><p><span class="pc">Gustavio</span>, a male Gnome Magic User. HP 4,
AC 5. (green lego base)</p></li>
<li><p><span class="pc">Karl</span>, a male Dwarf. HP 4, AC 6. (yellow lego base)</p></li>
</ul>
</li>
<li><p>T.K.B.</p>
<ul>
<li><p><span class="pc">Orm</span>, a human Cleric of Thor. HP 5, AC 3. (red lego base)</p></li>
<li><p><span class="pc">Skeggi</span>, a human Cleric of Vidar. HP 6, AC 4 (3 with
shield). (blue lego base)</p></li>
</ul>
</li>
<li><p>E.A.</p>
<ul>
<li><p><span class="pc">Semiriah</span>, an Elf Ranger. HP 3, AC 5 (4 with shield). (sparkly
pink lego base)</p></li>
<li><p><span class="pc">Maury</span>, a human Thief. HP 5, AC 6. (tan lego base)</p></li>
</ul>
</li>
</ul>
</section>
<section id="house-rules">
<h2>House Rules</h2>
<p>A <span class="house">Critical Hit</span> happens on a natural twenty on an attack roll,
and damage is doubled.</p>
<p>There <strong>isn't</strong> a <span class="house">Critical Misses</span> rule, but sometimes on a
natural one on an attack roll something embarrassing and
funny but usually non-damaging happens.</p>
</section>
<section id="actual-play">
<h2>Actual Play</h2>
<p><span class="pc">Karl</span> puts on Ring. <span class="pc">Karl</span> takes it off. <span class="pc">Karl</span> puts it
back on. <span class="pc">Orm</span> scratches him, but the scratch doesn't heal instantly.</p>
<p>Went back to 3rd level of the dungeon.</p>
<p><span class="pc">Maury</span> successfully opens a lock! (For the 2<sup>nd</sup> time in
this dungeon, we think.)</p>
<p>5 Adventurer corpses, one dressed as a magic user: 120 gp, 400 ep,
scroll. Nothing else worth taking.</p>
<p>Found room with pool of clear water, with a figure chained at the
bottom, struggling. Can't reach it with a 10 foot pole. Can't pull
it up with rope and grappling hook. Men see it as a beautiful woman
and the women see it as a handsome man, while <span class="pc">Avarey</span> sees it as
a beautiful elven princess. Tied a rope to <span class="pc">Maury</span> and sent her
down to pick lock. Takes a couple of tries. <span class="pc">Maury</span> puts other
rope noose around the figure. She sees the figure wither into a
skeleton. We pull them both up. <span class="pc">Maury</span> gets the boots and pouch
off the skeleton, which convinces <span class="pc">Orm</span> that it's not as it seems.</p>
<p>The pouch contains thieves tools, 157 gp, 45 sp, and 2 gems, worth
150 sp each. There is a rusty longsword. <span class="pc">Orm</span> smashes the sword
against the wall. It breaks.</p>
<p><span class="pc">Orm</span> touches the figure, and sees it wither into a skeleton. He
bashes the bones into pieces, then wipes the bone dust from his mace.
The others see <span class="pc">Orm</span> bash the beautiful man/woman into pieces,
then wipe the blood from his mace.</p>
<p>Back to the village.</p>
</section>
<section id="aftermath">
<h2>Aftermath</h2>
<p>Pay 3 gp each to the hirelings, 18 gp total.</p>
<p>Total gold from last time and this: 6031.5 gp, so 753.93 gp each.
Total XP from last time and this: <strong>+816 XP</strong> each! With a 5% XP
bonus that is <strong>+856 XP</strong>!</p>
<p>So ends <cite>The Idol of the Orcs</cite>!</p>
<p>Messenger arrives with letter for us. From Mortimer Bean, scribe of
the Library of Tobin. Commends us for driving out orcs. Offers us a
job retrieving the <cite>Hyperion Cantos</cite> from the estate of <span class="npc">Tazimack
the Red</span>, which had been checked out from the Library years before by
<span class="npc">Tazimack the Red</span>, who has since died at his estate in in the
village of Tolb. They'll pay us 1000 gp.</p>
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</section>Idol of the Orcs, Session #8https://tkurtbond.github.io/posts/2012/09/22/idol-of-the-orcs-s08/2012-09-22T00:00:00-05:002012-09-22T00:00:00-05:00T. Kurt Bond<aside class="admonition admonition-spoilers">
<p class="admonition-title">Spoilers!</p>
<p>We're playing <cite>Idol of the Orcs</cite>, so if you haven't played that you
might want to skip this entry.</p>
</aside>
<p>This session lasted from 3 pm to 5:30 pm.</p>
<section id="attending">
<h2>Attending</h2>
<p>Clockwise round the table, starting with the Labyrinth Lord:</p>
<ul class="simple">
<li><p>T.A. — Labyrinth Lord</p></li>
<li><p>T.K.B.</p>
<ul>
<li><p><span class="pc">Orm</span>, a human Cleric of Thor. HP 5, AC 3. (red lego base)</p></li>
<li><p><span class="pc">Skeggi</span>, a human Cleric of Vidar. HP 6, AC 4 (3 with
shield). (blue lego base)</p></li>
<li><p>Also played L.B.'s <span class="pc">Avarey</span>, a male Half-Elf Cleric. (light
green lego base)</p></li>
</ul>
</li>
<li><p>M.A.</p>
<ul>
<li><p><span class="pc">Gustavio</span>, a male Gnome Magic User. HP 4,
AC 5. (green lego base)</p></li>
<li><p><span class="pc">Karl</span>, a male Dwarf. HP 4, AC 6. (yellow lego base)</p></li>
</ul>
</li>
<li><p>E.A.</p>
<ul>
<li><p><span class="pc">Semiriah</span>, an Elf Ranger. HP 3, AC 5 (4 with shield). (sparkly
pink lego base)</p></li>
<li><p><span class="pc">Maury</span>, a human Thief. HP 5, AC 6. (tan lego base)</p></li>
<li><p>Also played L.B.'s <span class="pc">Sallee Marie</span>, a female Halfing Fighter.
(light blue lego base)</p></li>
</ul>
</li>
</ul>
</section>
<section id="house-rules">
<h2>House Rules</h2>
<p>A <span class="rule">Critical Hit</span> happens on a natural twenty on an attack roll,
and damage is doubled.</p>
<p>There <strong>isn't</strong> a <span class="rule">Critical Misses</span> rule, but sometimes on a
natural one on an attack roll something embarrassing and
funny but usually non-damaging happens.</p>
</section>
<section id="actual-play">
<h2>Actual Play</h2>
<p>Went back to 3rd level. K, S, Za, Ro, Av, Ga popped (teleported away
by a trap). Semi & Av force open door into corridor. Pop, Pop. Find
corpse behind: Semiriah and Karl find 270 gp, 2 gems worth 150 gp
each. Non-poppers encounter a monster — a giant centipede. Kill it
in one round with 22 points of damage — it had 2 HP. Lots more
popping. 3 corpses at I: 300 gp, 140 sp, & dagger. Room with pews
and altar and ash - clerics uneasy — dark powers here. Altar has:
dagger, potion, ring, scroll, short sword, 25 gems, necklace. Avery
casts Detect Evil: nothing on the altar glows, pews don't, but altar
and ash glow eveil. Pick up potion with rope on pole, sweep other
stuff into bag on pole with another pole. Door slams shut, Avarey and
Skeggi and Karl and Gustavio make saves vs. Spellsl and everybody else
fails. Those who failed see the entire chamber turn to flames and
takes one point of damage, then a second point of damage. Four of us
broke down the door and we all fled. Back to town.</p>
<p>Gustavio uses Detect Magic on the items: dagger from corpse is +1 (to
Gustavio), dagger from alter is +1 (to Semiriah), potion (polymorph),
ring (silver, magic, unknown, to Karl), scroll (unknown), short
sword +1, +2 vs. spell casters (to Maurey).</p>
<p>Gems: 8×100 gp, 2×150 gp, 5×250 gp, 7×300 gp. Necklace: 800 gp.</p>
</section>
<section id="aftermath">
<h2>Aftermath</h2>
<p><strong>*XP?*</strong></p>
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</section>FF:TIRpG: Shaggradd's Hives of Peril: the Missing Session?https://tkurtbond.github.io/posts/2012/09/17/ff-tirpg-shaggradds-hives-of-peril-play-session-missing/2012-09-17T00:00:00-05:002012-09-17T00:00:00-05:00T. Kurt Bond<aside class="admonition admonition-spoilers">
<p class="admonition-title">Spoilers!</p>
<p>We're playing the adventure <cite>Shaggradd's Hives of Peril</cite> from
<a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/#fighting-fantasy-the-introductory-role-playing-game">Fighting Fantasy — The Introductory Role-playing Game</a>
(FF:TIRpG), so if you haven't played that you might want to skip
this entry.</p>
</aside>
<p>As I've mentioned <a class="reference external" href="https://tkurtbond.github.io/posts/2011/09/22/fighting-fantasy-rpgs/">before</a>, I've been trying to use the RPGs derived
from the <cite>Fighting Fantasy</cite> gamebooks for pickup games with the <a class="reference external" href="https://tkurtbond.github.io/categories/cat_gaming/actual-play/the-kids/">kids</a>,
starting with the second adventure from <cite>Fighting Fantasy —
The Introductory Role-playing Game</cite> (FF:TIRpG), <cite>Shaggradd's Hives of
Peril</cite>.</p>
<section id="i-m-confused">
<h2>I'm Confused</h2>
<p>For some reason, I think we played another short session of
<cite>FF:TIRpG</cite>, but if so I've lost my notes. Did <span class="player">D.B.</span> play?
Did he play <span class="pc">Oswald</span>?</p>
</section>Idol of the Orcs, Session #7https://tkurtbond.github.io/posts/2012/09/15/idol-of-the-orcs-s07/2012-09-15T00:00:00-05:002012-09-15T00:00:00-05:00T. Kurt Bond<aside class="admonition admonition-spoilers">
<p class="admonition-title">Spoilers!</p>
<p>We're playing <cite>Idol of the Orcs</cite>, so if you haven't played that you
might want to skip this entry.</p>
</aside>
<p>This session lasted from 8 pm to 11 pm.</p>
<section id="attending">
<h2>Attending</h2>
<p>Clockwise round the table, starting with the Labyrinth Lord:</p>
<ul class="simple">
<li><p>T.A. — Labyrinth Lord</p></li>
<li><p>M.A.</p>
<ul>
<li><p><span class="pc">Gustavio</span>, a male Gnome Magic User. HP 4,
AC 5. (green lego base)</p></li>
<li><p><span class="pc">Karl</span>, a male Dwarf. HP 4, AC 6. (yellow lego base)</p></li>
</ul>
</li>
<li><p>E.A.</p>
<ul>
<li><p><span class="pc">Semiriah</span>, an Elf Ranger. HP 3, AC 5 (4 with shield). (sparkly
pink lego base)</p></li>
<li><p><span class="pc">Maury</span>, a human Thief. HP 5, AC 6. (tan lego base)</p></li>
<li><p>Also played L.B.'s <span class="pc">Sallee Marie</span>, a female Halfing Fighter.
(light blue lego base)</p></li>
</ul>
</li>
<li><p>T.K.B.</p>
<ul>
<li><p><span class="pc">Orm</span>, a human Cleric of Thor. HP 5, AC 3. (red lego base)</p></li>
<li><p><span class="pc">Skeggi</span>, a human Cleric of Vidar. HP 6, AC 4 (3 with
shield). (blue lego base)</p></li>
<li><p>Also played L.B.'s <span class="pc">Avarey</span>, a male Half-Elf Cleric. (light
green lego base)</p></li>
</ul>
</li>
</ul>
</section>
<section id="house-rules">
<h2>House Rules</h2>
<p>A <span class="rule">Critical Hit</span> happens on a natural twenty on an attack roll,
and damage is doubled.</p>
<p>There <strong>isn't</strong> a <span class="rule">Critical Misses</span> rule, but sometimes on a
natural one on an attack roll something embarrassing and funny but
usually non-damaging happens.</p>
</section>
<section id="actual-play">
<h2>Actual Play</h2>
<p>Put <span class="hire">Symna</span> and <span class="hire">Gloin</span> in chain from the last episode.
Each hireling has two torches.</p>
<p>Went west down the last unexplored tunnel on <span class="area">Level 2</span>, which we
hand overlooked on our map, it being drawn in so lightly, to a room
with a complex, fancy silver lock on the other exit door. Trying to
bash it off did no good, nor was Maury able to pick the lock. We
obviously need a key.</p>
<blockquote>
<p>“Oh no, we're stuck in a video game, gathering keys!” <a class="footnote-reference brackets" href="https://tkurtbond.github.io/posts/2012/09/15/idol-of-the-orcs-s07/#keys" id="footnote-reference-1" role="doc-noteref"><span class="fn-bracket">[</span>1<span class="fn-bracket">]</span></a></p>
</blockquote>
<p>We gather wood and leather waste from <span class="area">The Lonely Room</span> (the
room with the “walk through walls” A.K.A. teleport trap), threw it in
<span class="area">The Bat Room</span>, lit it on fire, and brought in torches to drive
the bats towards the chimney to the surface. Semiriah kills one giant
bat with a natural twenty. Gustavio kills another giant bat. Orm
kills a giant bat. Avarey kills the last giant bat. We search the
room, twice, but find nothing. We travel back to town.</p>
<p>We don't want to tangle with the wight who's room is near the stairs
down, but we have no choice. What should we do? Throw money and
blather at it: buy silver weapons and come up with a good tactical
plan to overrun the wight (and the Labyrinth Lord).</p>
<p>We travel to a town where we buy 4 silver tipped spears (30 gp, 8'
long), 1 silver dager (30 gp), 3 silver maces (50 gp). Unfortunately
for <span class="pc">Gustavio</span>'s desire to spice up his wardrobe and
<span class="pc">Karl</span> 's desire to adorn his beard with jewels, the caravan that
was to bring the town its yearly load of fancy cloth and expensive
jewels was attacked, so <span class="pc">Karl</span> and <span class="pc">Gustavio</span> will have to
return in a year. (The rest of the party was rather relieved.)</p>
<p>We return to the dungeon and form up before approaching the wight's
room. We put the silver spears in front: <span class="pc">Karl</span> and <span class="pc">Sallee
Maree</span> first because they're short, and <span class="pc">Maury</span> and <span class="pc">Semiriah</span>
behind them, with <span class="pc">Orm</span>, <span class="pc">Skeggi</span>, and <span class="pc">Avarey</span> ready to
move up to support them with silver maces, if they need help, and
<span class="pc">Gustavio</span> behind them. The plan is to hold the wight off with
the some of the 8' long spears, while stabbing him with the others, so
he can't touch anybody and steel their life force. <span class="gm">T.A.</span> comes
up with some rulings on the fly for the situation, and we move
forward.</p>
<p><span class="pc">Gustavio</span> lets off with his :spell`Magic Missile` in the first
round of combat, while one of the characters manages to entice the
wight into impaling himself on his spear. The rest attack with their
spears, and in the third round <span class="pc">Maury</span> kills it after
<span class="pc">Semiriah</span> hits it. The wight disintegrates. There is nothing
useful or interesting in the room, alas.</p>
<p>On the 3rd level, <span class="pc">Karl</span> and <span class="pc">Semiriah</span> and <span class="hire">Zenith</span> and
<span class="pc">Sallee Marie</span> step into a crossroad and vanish after an instant.
They all hear a slight popping sound and the four who vanished find
themselves in a corridor 60' long. <span class="pc">Semiriah</span> yells, despite a
lot of meta-comments that it will bring monsters, to no avail.
<span class="pc">Maury</span>, with the other group, also yells, also to no avail.
<span class="hire">Zenith</span> starts to panic, but the PCs in the small group manage
to talk him to a state somewhat closer to calm, despite their lack of
empathy and understanding (Charisma is <em>everybody's</em> dump stat!) but
the talking has attracted 3 giant rats! <span class="pc">Semiriah</span> kills a
rat. <span class="pc">Karl</span> kills a rat. <span class="pc">Sallee Marie</span> kills a rat! Then
they explore until they walk through another crossing that <em>pops</em> them
back to within sight of one of the hirelings the party strewed around
the dungeon as they explored.</p>
<aside class="admonition admonition-meta">
<p class="admonition-title">Meta!</p>
<p>Meta knowledge lets us know that <span class="gm">T.A.</span> rolled dice to figure
out where they would end up, and the characters were lucky! Random
teleports, the worst kind!</p>
</aside>
<p>We marked the crossroads where they disappeared and appeared on the
map.</p>
<p>We all go back to town.</p>
</section>
<section id="aftermath">
<h2>Aftermath</h2>
<p>The main party had been using a bulls-eye lantern the whole session,
but an uncertainty about the length of the beam prompts us to look it
up, and of course it is not in <cite>LL</cite> or <cite>AEC</cite>, so I download <cite>OSRIC</cite>
for <span class="gm">T.A.</span></p>
<aside class="footnote-list brackets">
<aside class="footnote brackets" id="keys" role="doc-footnote">
<span class="label"><span class="fn-bracket">[</span><a role="doc-backlink" href="https://tkurtbond.github.io/posts/2012/09/15/idol-of-the-orcs-s07/#footnote-reference-1">1</a><span class="fn-bracket">]</span></span>
<p>Actually, <a class="reference external" href="https://tkurtbond.github.io/posts/2010/08/06/brigand-crypt-part-1/">Fabled Curse of the Brigand Crypt</a> is a very
good <cite>Labyrinth Lord</cite> adventure that has a significant search for
keys.</p>
</aside>
</aside>
</section>Remember the Green Dot Army!https://tkurtbond.github.io/posts/2012/09/13/remember-the-green-dot-army/2012-09-13T14:16:02-05:002012-09-13T14:16:02-05:00T. Kurt Bond<p>I've got to remember to enter the rest of our <cite>Keep on the
Borderlands</cite> sessions sometime, if I can find my notes.</p>
<p>This entry is to remind me to explain the heroic fight of the doomed
Green Dot Army, who helped make the world safe from Chaos!</p>
<p>I used green glass tokens to represent the party's hirelings, and the
final climactic battle in the Caves of Chaos included a private army
of hirelings, 50 or so strong. They were a heroic sight setting out
from the Keep for the Caves.</p>
<p>All but four of them died in the battle, and only two of those four
made it back to the Keep. The party paid for nice funerals, so people
(probably) don't spit at them as they walk through the Keep.</p>