Lacking Natural Simplicityhttps://tkurtbond.github.io/feed.atom2024-01-23T18:49:34ZT. Kurt BondNikolaFantastic Medieval Campaignshttps://tkurtbond.github.io/posts/2024/01/21/fantastic-medieval-campaigns/2024-01-21T23:13:27-05:002024-01-21T23:13:27-05:00T. Kurt Bond<p><a class="reference external" href="https://traversefantasy.itch.io/fmc">Fantastic Medieval Campaigns</a> (FMC) by Marcia B. is a great
retroclone and restatement of Original D&D: it's clearly written, well
organized, contains a table of contents for the book and then a table
of contents in each section, has a glossary and indices for monsters,
spells, and tables, and uses the color backgrounds of the pages well
to make finding the different sections easy. The art is charming and
appropriate for a OD&D retroclone, and the layout is clean. It
includes a retroclone of Chainmail, which is rare. I like it very
much. And the PDF is free! I got the hardback color book and read it
and want to run at least two campaigns with it, the first using its
Chainmail retroclone, “Chain of Command”, and the next with the d20
based combat system.</p>
<p>But, but, but! The back cover text says “problematize our
preconceptions of a text (or even a whole genre)” and mentions
“falsehood”. And the contents of the last page of the text,
which is labeled “This Page Intentionally Left Blank.”, are certainly
not blank, and expresses opinions of D&D that must surely
offend many D&D players. I'll quote it here:</p>
<blockquote>
<p>Fantastic Medieval Campaigns is a recreation of what is at best a
deeply reactionary work of art—if not a fascist one altogether.
We recognize now that the authors, as well as some who were in
their circle, thought quite badly of women, indigenous people, and
others. However, we should let the text speak for itself because
it speaks loudly. The book is a guide to fantastic war game
campaigns, where the players take on the roles of
sword-and-sorcery adventurers seeking greatness. They will begin
in the Underworld simply slaying monsters and retrieving treasure
in the form of gold, legal tender ready to be exchanged on the
open market. As characters accumulate treasure, they acquire
superhuman abilities and political power to boot. Heroes,
Thaumaturgists, and Bishops emerge from their colonial katabasis
conquering land by which to become Lords, Wizards, and Patriarchs.
They will establish sanctuaries and, with their vast armies, turn
the tide against the forces of evil chaos they have always
‘resisted' thus far. The setting in general is one where might
makes right, where the violent extraction of resources is central
to the protagonists activity, and where participation in these
things is rewarded with not only political power bu the sort of
physiological and supernatural power which colonizers and fascists
imagined themselves to have. It is a mirror to the desires and
fantasies of its original authors, a bunch of white, straight,
cissexual men in the Midwest, just as it is a reflection of boys'
pulp literature at the height of American culture about crushing
one's enemies and driving them before oneself and hearing the
lamentations of their women. All in all, this work was not
written in a vacuum nor did it spring fully formed from the heads
of its creators. You can use this book however you like or even
attempt to play it with the mindset of a midcentury American man,
but do not delude yourself with regards to its content or to the
fantasy which it encodes. That being said, as the author, I offer
up this work for analysis, critique, and reflection.</p>
</blockquote>
<p>Well, that certainly put the coyote in the chicken house! It is
definitely controversial in OSR circles. Honestly, though, I'm not
sure <em>that</em> furor was worth following.</p>
<p>I just want to point out that, whatever the author's opinions of D&D,
they wrote FMC so they could more easily understand the rules, so
they could better play D&D with their friends, and according to a
<a class="reference external" href="https://www.paperspencils.com/fantastic-medieval-campaigns/">friend of theirs</a> they spent over a year working on it.</p>
<p>Regardless of whether I agree with their views or not, FMC is a well
written game and its author should be proud of it. It can be used to
run some great games. If you don't agree with the author's views, just
ignore them and <strong>play the game</strong>.</p>The Fantasy Triphttps://tkurtbond.github.io/posts/2024/01/21/the-fantasy-trip/2024-01-21T17:31:57-05:002024-01-21T17:31:57-05:00T. Kurt Bond<p>[I should have posted this a long time ago. Oh well. At least it's
being posted now.]</p>
<section id="back-in-the-day">
<h2>Back in the Day</h2>
<p>I really wish I'd gotten a copy of Steve Jackson's Melee in 1977 and
Wizard in 1978 when they were published by Metagaming, and Advanced
Melee, Advanced Wizard, and In the Labyrinth when those came out in
1980. Together those make up the game The Fantasy Trip (TFT). Melee and
Wizard are the basic combat and magic rules, published as board games.
Advanced Melee and Advanced Wizard are the full combat rules. And In the
Labyrinth adds all the other stuff necessary for a complete roleplaying
game.</p>
<ul class="simple">
<li><p><a class="reference external" href="https://en.wikipedia.org/wiki/Metagaming_Concepts">Metagaming at
Wikipedia</a></p></li>
<li><p><a class="reference external" href="https://tkurtbond.github.io/posts/2024/01/21/the-fantasy-trip/Cover_of_Melee_board_game_1977.png">Melee, 1977</a></p></li>
<li><p><a class="reference external" href="https://tkurtbond.github.io/posts/2024/01/21/the-fantasy-trip/Cover_of_Wizard_Metagaming_1978.png">Wizard, 1978</a></p></li>
</ul>
<p>But I never saw them in any store in my area. I did meet one person who
played The Fantasy Trip, probably in 1981 or so, but never got to talk
to him about it; we were both quite busy with other things at the summer
camp from hell. Wish he'd brought his rulebooks…</p>
<ul class="simple">
<li><p><a class="reference external" href="https://en.wikipedia.org/wiki/Melee_(game)">Melee</a></p></li>
<li><p><a class="reference external" href="https://en.wikipedia.org/wiki/Wizard_(board_game)">Wizard</a></p></li>
<li><p><a class="reference external" href="https://en.wikipedia.org/wiki/The_Fantasy_Trip">The Fantasy Trip at
Wikipedia</a></p></li>
</ul>
</section>
<section id="modern-times">
<h2>Modern Times</h2>
<p>I picked up my copies of the original Advanced Melee, Advanced Wizard,
and In the Labyrinth much more recently. Probably in 2018 or so. Thank
goodness for Internet game stores.</p>
<ul class="simple">
<li><p><a class="reference external" href="https://tkurtbond.github.io/posts/2024/01/21/the-fantasy-trip/Cover_of_Advanced_Melee_1980.jpg">Advanced Melee</a></p></li>
<li><p><a class="reference external" href="https://tkurtbond.github.io/posts/2024/01/21/the-fantasy-trip/Cover_of_Advanced_Wizard_1980.jpg">Advanced Wizard</a></p></li>
<li><p><a class="reference external" href="https://tkurtbond.github.io/posts/2024/01/21/the-fantasy-trip/Cover_of_In_the_Labyrinth_1980.jpg">In the Labyrinth</a></p></li>
</ul>
</section>
<section id="legacy-edition">
<h2>Legacy Edition</h2>
<p>In 2018 Steve Jackson Games kickstarted The Fantasy Trip Legacy Edition,
with new versions of Melee and Wizard and a new version of In the
Labyrinth that contained everything from the original as well as the
rules from Advanced Melee and Advanced Wizard, and I backed it, and got
a LOT of stuff. I liked the new edition of The Fantasy Trip a lot. But I
didn't have a good chance to play it for a while.</p>
<p>There were some interesting changes from the Metagaming version of The
Fantasy Trip to the Legacy edition.</p>
<ul class="simple">
<li><p><a class="reference external" href="https://tkurtbond.github.io/posts/2024/01/21/the-fantasy-trip/Cover_of_Melee_Legacy_Edition.jpg">Melee, Legacy Edition</a></p></li>
<li><p><a class="reference external" href="https://tkurtbond.github.io/posts/2024/01/21/the-fantasy-trip/Cover_of_Wizard_Legacy_Edition.jpg">Wizard, Legacy Edition</a></p></li>
<li><p><a class="reference external" href="https://tkurtbond.github.io/posts/2024/01/21/the-fantasy-trip/Cover_of_In_the_Labyrinth_Legacy_Edition.jpg">In the Labyrinth, Legacy
Edition</a></p></li>
<li><p><a class="reference external" href="https://tkurtbond.github.io/posts/2024/01/21/the-fantasy-trip/Cover_of_Pocket_Box_Melee_and_Wizard.png">Pocket Box edition of Melee &
Wizard</a></p></li>
<li><p><a class="reference external" href="http://www.sjgames.com/">Steve Jackson Games</a></p></li>
<li><p><a class="reference external" href="https://en.wikipedia.org/wiki/The_Fantasy_Trip#The_Fantasy_Trip_Legacy_Edition_2">The Fantasy Trip Legacy
Edition</a></p></li>
<li><p><a class="reference external" href="https://thefantasytrip.game/">The Fantasy Trip at Steve Jackson
Games</a></p></li>
<li><p><a class="reference external" href="https://www.hcobb.com/tft/legacy_first.html">The Fantasy Trip, Legacy vs First edition</a></p></li>
</ul>
<p>And the PDF of Melee is available from Steve Jackson Games for free!</p>
<ul class="simple">
<li><p><a class="reference external" href="https://warehouse23.com/products/the-fantasy-trip-melee">Melee for
Free!</a></p></li>
</ul>
</section>
<section id="playing-melee-online">
<h2>Playing Melee Online</h2>
<p>I got to play Melee online in 2023 and had fun. It took a while for
everybody to get used to the way combat works — it's a hex-based
tactical combat system that strives for verisimilitude, and is quite
different from anything that the others were used to. This group has
been playing Mini Six from Antipaladin Games mostly before this, with some
of Deep7's 1PGs thrown in; previously we've played a lot of Labyrinth
Lord from Goblinoid Games and Savage Worlds from Pinnacle Entertainment
Group, and while Savage Worlds is played on a square grid battle map,
it's still not tactical in the same way as TFT, DragonQuest from SPI, or
GURPS from Steve Jackson Games. I played a lot of DragonQuest and GURPS
(TFT's younger relative) in the 80s and 90s, which both have hex-grid
based tactical combat, and enjoyed them a lot, so TFT's system wasn't
such a shock to me.</p>
<ul class="simple">
<li><p><a class="reference external" href="https://www.drivethrurpg.com/product/144558/Mini-Six-Bare-Bones-Edition">Mini
Six</a></p></li>
<li><p><a class="reference external" href="http://www.antipaladingames.com/">AntiPaladin Games</a></p></li>
<li><p><a class="reference external" href="https://github.com/tkurtbond/Minimal-OpenD6">Minimal OpenD6 SRD</a></p></li>
<li><p><a class="reference external" href="https://deep7.com/">Deep7 Press</a></p></li>
<li><p><a class="reference external" href="https://deep7.com/?page_id=664">1PG - 1 Page Games</a></p></li>
<li><p><a class="reference external" href="https://www.drivethrurpg.com/product/78524/Advanced-Edition-Companion-Labyrinth-Lord-noart-version">Labyrinth Lord (free no-art
version)</a></p></li>
<li><p><a class="reference external" href="https://www.drivethrurpg.com/product/64331/Labyrinth-Lord-Revised-Edition-noart-version">Advanced Edition Companion for Labyrinth Lord (free no-art
version)</a></p></li>
<li><p><a class="reference external" href="https://www.drivethrurpg.com/product/259983/Advanced-Labyrinth-Lord-Dragon-Cover">Advanced Labyrinth
Lord</a></p></li>
<li><p><a class="reference external" href="http://www.goblinoidgames.com/">Goblinoid Games</a></p></li>
<li><p><a class="reference external" href="https://peginc.com/">Pinnacle Entertainment Group</a></p></li>
<li><p><a class="reference external" href="https://en.wikipedia.org/wiki/Savage_Worlds">Savage Worlds at
Wikipedia</a></p></li>
<li><p><a class="reference external" href="https://en.wikipedia.org/wiki/DragonQuest">DragonQuest at
Wikipedia</a></p></li>
<li><p><a class="reference external" href="http://www.sjgames.com/gurps/">GURPS</a></p></li>
</ul>
<p>Anyway, I backed Steve Jackson Games' TFT kickstarters as well as Gaming
Ballistic's kickstarters, so I've got a lot of the stuff published for
The Fantasy Trip Legacy Edition. It's a pity I'm not playing face to
face these days, because most of those kickstarters were loaded with
neat stuff for face to face play — megahex tiles, cards of all kinds,
neoprene battle maps, and more.</p>
<ul class="simple">
<li><p><a class="reference external" href="https://gamingballistic.com/">Gaming Ballistic</a></p></li>
<li><p><a class="reference external" href="https://gaming-ballistic.myshopify.com/collections/all?filter.v.price.gte=&filter.v.price.lte=&filter.p.m.my_fields.collection=The+Fantasy+Trip">Gaming Ballistic's TFT
products</a></p></li>
</ul>
<p>I continued playing Melee online, and added in Wizard. Eventually I
plan to start running a TFT campaign using the many adventures
released by Steve Jackson Games and Gaming Ballistic. And they've
released a number of solo adventures, so I plan on playing those as
well.</p>
<p>Right now I'm working on a hexcrawl using TFT, to be played somewhat
in the West Marches style, with a long past apocalypse that destroyed
a huge empire. The idea is the people are moving back into the areas
left abandoned for centuries after the apocalypse due to inimical
magic that has recently retreated.</p>
</section>
<section id="description-of-melee">
<h2>Description of Melee</h2>
<p>Melee is a person-to-person combat board game. A Melee character has two
stats, Strength (ST) and Dexterity (DX), and a secondary stat, Movement
Allowance (MA). ST determines what weapons you can use. DX determines
how hard it is for you to hit your opponents: you roll 3d6 equal to or
under your (adjusted) DX to hit (noted as a 3/DX roll). MA determines
how fast you can move on the hex grid battlemap. Human characters start
with 8 in ST and DX and have 8 more points to allocate however you want
between the two, for a total of 24 points. There are NO dump stats, and
every combination of stats, weapons, and armor results in quite
differently performing characters, which interact with the combat system
in interesting ways. Unarmored humans start with MA 10, but most armor
reduces a characters MA. Armor also lowers your DX. When you are
familiar with the system you and one or more friends can create
characters and fight a battle in an hour or so, but when you are first
starting out it will take a while to internalize the system so it runs
quickly. Melee also has various nonhuman opponents: bears, wolves, giant
snakes, giants, and gargoyles. It also has fantasy fighters: elves,
dwarves, halflings, orcs, goblins, and hobgoblins, who start with
different minimum ST and DX, sometimes with different maximum total
points. Characters gain experience and when they have 100 they can trade
it in for a point to increase ST or DX. Up to 8 points can be gained
this way.</p>
</section>
<section id="description-of-wizard">
<h2>Description of Wizard</h2>
<p>Wizard adds a third stat, Intelligence (IQ), and a lot of
spells. You've still only got 8 points to spend between the three
stats, so characters can have 32 points total. Wizards can know as
many spells as they have IQ points. Spells are rated by the IQ
necessary to learn them. Wizards roll 3/DX to see if they've cast
their spells correctly. Each spell has a ST cost to cast; some spells
can be continued with a different ST cost. Typically if a wizard
fails the roll to cast the spell it still costs 1 ST. Wizard also adds
a couple more monsters, Myrmidons, and two sizes of dragon: 4 hex and 7
hex. Wizard is scaled well to work beside Melee as a person to person
combat board game.</p>
</section>
<section id="description-of-in-the-labyrinth">
<h2>Description of In the Labyrinth</h2>
<p>In the Labyrinth (ITL) adds some elaborations to combat and magic, as
well as all the things necessary to make The Fantasy Trip a complete
roleplaying game. In particular, they add talents, non-magical
abilities. Talents allow a character to try to do something, or makes
something anybody can do easier. Talents are rated by the IQ necessary
to learn them, and by how many points IQ points they cost to get at
character creation. Talents cost twice as much (in IQ points at
character creation and in XP after character creation) for wizards as
they do regular “hero” characters. Regular heroes can learn spells, but
they cost triple (in IQ points at character creation and in XP after
character creation) what they cost wizards. ITL adds lots of spells,
many of which have non-combat uses, as you'd expect from an RPG.</p>
<p>Finding out if your character succeeds is a matter of rolling dice
equal to or lower than your stats. For easy things you roll 2 dice or
even 1 die, normal things take 3 dice, while difficult things take 4,
5, even or <em>more</em> dice! Look at the chance to roll a 14 or less on
6d6! Yikes!</p>
<img alt="/d6-dice-odds.png" src="https://tkurtbond.github.io/d6-dice-odds.png">
</section>
<section id="random-things-i-like-about-tft">
<h2>Random things I like about TFT</h2>
<ul class="simple">
<li><p>Melee and Wizard are relatively simple person to person combat board
games that serve as an introduction to the full system.</p></li>
<li><p>Uses only six sided dice.</p></li>
<li><p>Tactical hex grid based combat with verisimilitude.</p></li>
<li><p>The RPG is a complete fantasy roleplaying game in one 176 page book.</p></li>
<li><p>ITL's one page Quick Character Generation lets you quickly roll up a
new character with interesting features and personality.</p></li>
<li><p>The Table of Jobs.</p></li>
<li><p>Creating Magic Items.</p></li>
<li><p>ITL's mini setting of the Village of Bendwyn and Southern Elyntia.</p></li>
<li><p>Characters, even complicated ones, fit on a 3×5 card.</p></li>
<li><p>It's got a free app, <a class="reference external" href="https://thefantasytrip.game/products/accessories/tft-helper/">TFT Helper</a>,
for iOS and Android!</p></li>
</ul>
</section>D&D Retro-clones and Neo-cloneshttps://tkurtbond.github.io/posts/2024/01/21/dnd-retro-clones-and-neo-clones/2024-01-21T13:43:21-05:002024-01-21T13:43:21-05:00T. Kurt Bond<p>(See <a class="reference external" href="https://tkurtbond.github.io/pages/rpg-vocabulary/#Retro-clone">Retro-clone</a> and <a class="reference external" href="https://tkurtbond.github.io/pages/rpg-vocabulary/#Neo-clone">Neo-clone</a> for definitions.)</p>
<p>All of the retro-clones and neo-clones mentioned below are games with
which I have some familiarity. Many of them I've played. The others
I've read. All of them have something interesting to recommend them.</p>
<p>There was a time when Wizards of the Coast hadn't made old versions of
D&D available easily, and the retro-clones were very important then.
Even now some retro-clones or neo-clones have better presentation than
the original rules (<a class="reference internal" href="https://tkurtbond.github.io/posts/2024/01/21/dnd-retro-clones-and-neo-clones/#old-school-essentials-classic-fantasy">Old-School Essentials Classic Fantasy</a>) or
present a simpler version of classic rules (<a class="reference external" href="https://www.drivethrurpg.com/product/64332/Labyrinth-Lord-Revised-Edition">Labyrinth Lord: Revised
Edition</a> with <a class="reference external" href="https://www.drivethrurpg.com/product/78523/Advanced-Edition-Companion-Labyrinth-Lord">Advanced Edition Companion</a> for AD&D), or provide
additional details and further development of a particular D&D version
(<a class="reference internal" href="https://tkurtbond.github.io/posts/2024/01/21/dnd-retro-clones-and-neo-clones/#adventurer-conqueror-king-system">Adventurer, Conqueror, King System</a>).</p>
<p>And, of course, if you are playing with kids who might not have the
money to buy PDFs of old versions of D&D, many of the retro-clones are
available in PDF or online legally for free.</p>
<section id="what-do-you-want">
<h2>What do you want?</h2>
<p>Want a simple, clear, exceptionally well organized and presented
version of the classic <a class="reference external" href="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Basic_Set#1981_revision">Basic/Expert D&D</a> (B/X) rules? See
<a class="reference internal" href="https://tkurtbond.github.io/posts/2024/01/21/dnd-retro-clones-and-neo-clones/#old-school-essentials-classic-fantasy">Old-School Essentials Classic Fantasy</a>.</p>
<p>Want races separate from classes and the most of the extra classes,
races, and many spells from AD&D 1E, all on the 1 to 14 level scale of
the classic <a class="reference external" href="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Basic_Set#1981_revision">Basic/Expert D&D</a> (B/X)? See <a class="reference internal" href="https://tkurtbond.github.io/posts/2024/01/21/dnd-retro-clones-and-neo-clones/#old-school-essentials-advanced-fantasy">Old-School Essentials
Advanced Fantasy</a>.</p>
<p>Want to play classic AD&D 1E modules with all races, classes, and most
spells from AD&D 1E, on a mostly 1 to 20 level scale, with 9<sup>th</sup> level magic user spells and 7<sup>th</sup> cleric spells, but
with simpler mechanics? See <a class="reference internal" href="https://tkurtbond.github.io/posts/2024/01/21/dnd-retro-clones-and-neo-clones/#labyrinth-lord-revised-edition-advanced-edition-companion">Labyrinth Lord: Revised Edition &
Advanced Edition Companion</a>, or <a class="reference internal" href="https://tkurtbond.github.io/posts/2024/01/21/dnd-retro-clones-and-neo-clones/#advanced-labyrinth-lord">Advanced Labyrinth Lord</a>.</p>
<p>Want something almost like AD&D 1E? See <a class="reference internal" href="https://tkurtbond.github.io/posts/2024/01/21/dnd-retro-clones-and-neo-clones/#osric">OSRIC</a>.</p>
<p>Want something that feels like <a class="reference external" href="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(1974)">Original D&D</a>, just what was in the
three original Little Brown Books? See <a class="reference external" href="https://www.lulu.com/en/us/shop/matthew-finch/swords-wizardry-whitebox-rules-softcover/paperback/product-1wzw887q.html?page=1&pageSize=4">Swords & Wizardry Whitebox</a>,
<cite>Labyrinth Lord</cite>'s <a class="reference internal" href="https://tkurtbond.github.io/posts/2024/01/21/dnd-retro-clones-and-neo-clones/#original-edition-characters">Original Edition Characters</a>, <a class="reference internal" href="https://tkurtbond.github.io/posts/2024/01/21/dnd-retro-clones-and-neo-clones/#delving-deeper">Delving Deeper</a>,
or <a class="reference external" href="https://traversefantasy.itch.io/fmc">Fantastic Medieval Campaigns</a>, especially if you want a
Chainmail-style system for individual and mass combat. Do you also
want the thief class? See <a class="reference external" href="https://www.lulu.com/en/us/shop/matthew-finch/swords-wizardry-core-rules-softcover/paperback/product-1yvrdzg2.html?">Swords & Wizardry Core</a>.</p>
<p>Want something that feels like <a class="reference external" href="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(1974)">Original D&D</a>, just before AD&D 1E
came out, with the races and classes (except for gnomes and
illusionists) and spells familiar from AD&D 1E, but simpler, on a
mostly 1 to 20+ level scale, with up to 9<sup>th</sup> level magic user
spells and 7<sup>th</sup> level cleric spells? See <a class="reference external" href="https://www.froggodgames.com/product/swords-wizardry-complete-rulebook/">Swords & Wizardry
Complete</a>.</p>
<p>Like the 1 to 14 level scale and the lower hit dice of <a class="reference external" href="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Basic_Set#1981_revision">Basic/Expert
D&D</a>, but want more detailed rules, especially magic research,
economics, and domain play (the D&D end game, where the players build
strongholds and rule), with rules for building campaign specific
classes and races, and don't mind some slightly different mechanics?
See the <a class="reference internal" href="https://tkurtbond.github.io/posts/2024/01/21/dnd-retro-clones-and-neo-clones/#adventurer-conqueror-king-system">Adventurer, Conqueror, King System</a>.</p>
<p>Want the 1 to 36 level scale of Frank Mentzer's <a class="reference external" href="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Basic_Set#1983_revision">BECMI</a> rules or Aaron
Allston's <a class="reference external" href="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Basic_Set#1991_revision">Rules Cyclopedia</a>? See <a class="reference internal" href="https://tkurtbond.github.io/posts/2024/01/21/dnd-retro-clones-and-neo-clones/#dark-dungeons">Dark Dungeons</a>.</p>
</section>
<section id="basic-fantasy">
<h2>Basic Fantasy</h2>
<p>I <em>think</em> I looked at <a class="reference external" href="https://www.basicfantasy.org/">Basic Fantasy</a> first, but it wasn't what I
was looking for at the time.</p>
<p>All its PDFs are free, and the print on demand books are <em>very</em>
inexpensive.</p>
<p>I notice that the character class tables all go to
level 20. I wonder if this is a residual artifact of the <a class="reference external" href="https://en.wikipedia.org/wiki/Editions_of_Dungeons_%26_Dragons#Dungeons_&_Dragons_3rd_edition">D&D 3E</a>
character classes going to level 20, since it doesn't match the B/X
model that that is implied by the Basic Fantasy website with the
statement “The Basic Fantasy Role-Playing Game is a rules-light game
system modeled on the classic RPG rules of the early 1980's.”
Compare that to Labyrinth Lord's rescaling of B/X to match
AD&D.</p>
</section>
<section id="labyrinth-lord">
<h2>Labyrinth Lord</h2>
<section id="original-edition-characters">
<h3>Original Edition Characters</h3>
<p><cite>Original Edition Characters</cite> is a player's supplement for <cite>Labyrinth
Lord</cite> that provides characters more like those of <a class="reference external" href="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(1974)">Original D&D</a>.
(<a class="reference external" href="https://www.drivethrurpg.com/product/58558/Original-Edition-Characters?manufacturers_id=760">OECPDF</a>, <a class="reference external" href="https://www.lulu.com/en/us/shop/daniel-proctor/original-edition-characters/paperback/product-1yvzkkwd.html">OECPOD</a>)</p>
</section>
<section id="labyrinth-lord-revised-edition-advanced-edition-companion">
<h3>Labyrinth Lord: Revised Edition & Advanced Edition Companion</h3>
<p>While <a class="reference external" href="https://www.drivethrurpg.com/product/64332/Labyrinth-Lord-Revised-Edition">Labyrinth Lord: Revised Edition</a> (LLRE; PDF and POD) has been
criticized for not being a completely faithful retro-clone of the
Moldvay/Cook/Marsh Basic/Expert D&D rules (B/X), I think it still
holds a useful spot. The changes that were made in the revised
version of <cite>Labyrinth Lord</cite> made it easier to be used with <a class="reference external" href="https://www.drivethrurpg.com/product/78523/Advanced-Edition-Companion-Labyrinth-Lord">Advanced
Edition Companion</a> (AEC). It adapted the 1–14 level scale of B/X to
the scale of AD&D 1E, generally about 20 levels, and with AEC it added
the separate races and the additional classes, spells, monsters, and
magic items of AD&D 1E.</p>
<p>There are versions of LLRE and AEC available for free: <a class="reference external" href="https://www.drivethrurpg.com/product/64331/Labyrinth-Lord-Revised-Edition-noart-version">No-art LLRE</a> and
<a class="reference external" href="https://www.drivethrurpg.com/product/78524/Advanced-Edition-Companion-Labyrinth-Lord-noart-version">no-art AEC</a>.</p>
</section>
<section id="advanced-labyrinth-lord">
<h3>Advanced Labyrinth Lord</h3>
<p><cite>Advanced Labyrinth Lord</cite> compiles the information from <cite>Labyrinth
Lord: Revised Edition</cite> and <cite>Advanced Edition Companion</cite> into one
convenient book (<a class="reference external" href="https://www.drivethrurpg.com/product/259983/Advanced-Labyrinth-Lord-Dragon-Cover">ALL</a>, PDF and POD).</p>
</section>
</section>
<section id="swords-wizardry">
<h2>Swords & Wizardry</h2>
<p><cite>Swords & Wizardry</cite> is inspired by the original D&D booklets and
associated magazine articles. It comes in various versions, depending
on how much of the supplemental material you want.</p>
<p>I find the original D&D booklets very interesting from a historical
standpoint, but find <cite>Swords & Wizardry</cite> easier to use at the table.</p>
<section id="swords-wizardry-white-box">
<h3>Swords & Wizardry White Box</h3>
<p>This is inspired by the original three booklets of D&D, so it includes
only the Fighter, Magic-User, and Cleric, so it strips away everything
but the absolute essentials.</p>
</section>
<section id="swords-wizardry-core">
<h3>Swords & Wizardry Core</h3>
<p>This adds the thief class.</p>
</section>
<section id="swords-wizardry-complete">
<h3>Swords & Wizardry Complete</h3>
<p>If you are looking to play something with the feel of AD&D 1E, but
want something even simpler than <a class="reference external" href="https://www.drivethrurpg.com/product/64332/Labyrinth-Lord-Revised-Edition">Labyrinth Lord: Revised Edition</a>
and <a class="reference external" href="https://www.drivethrurpg.com/product/78523/Advanced-Edition-Companion-Labyrinth-Lord">Advanced Edition Companion</a>, this is an excellent choice, as
long as you don't need half-orcs, gnomes or illusionists.</p>
<p>I like how it discusses different ways to interpret the original
rules, often giving more than option for use with S&WC.</p>
</section>
</section>
<section id="old-school-essentials">
<h2>Old-School Essentials</h2>
<p><cite>Old-School Essentials</cite> (OSE) is published by <a class="reference external" href="https://necroticgnome.com/">Necrotic Gnome</a> in two
flavors so far, <cite>Classic Fantasy</cite> and <cite>Advanced Fantasy</cite>.</p>
<p>In my opinion, OSE has improved the clarity, organization, and
presentation of its rules over the already very good <a class="reference external" href="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Basic_Set#1981_revision">Basic/Expert
D&D</a> rules.<a class="footnote-reference brackets" href="https://tkurtbond.github.io/posts/2024/01/21/dnd-retro-clones-and-neo-clones/#although" id="footnote-reference-1" role="doc-noteref"><span class="fn-bracket">[</span>1<span class="fn-bracket">]</span></a> As well as clear wording it uses layout and
typography to enhance its presentation of the rules, from the use of
one and two page spreads that completely cover one subject to the
careful use of bold and bullet points to call out important
information, OSE really shines. The <a class="reference external" href="https://necroticgnome.com/collections/adventures">adventures</a> that <a class="reference external" href="https://necroticgnome.com/">Necrotic
Gnome</a> have produced for it (<a class="reference external" href="https://necroticgnome.com/collections/adventures/products/the-hole-in-the-oak">The Hole in the Oak</a>, <a class="reference external" href="https://necroticgnome.com/collections/adventures/products/dolmenwood-winters-daughter">Winter's
Daughter</a>, <a class="reference external" href="https://necroticgnome.com/collections/adventures/products/the-incandescent-grottoes">The Incandescent Grottoes</a>, <a class="reference external" href="https://necroticgnome.com/collections/adventures/products/the-isle-of-the-plangent-mage">The Isle of the Plangent
Mage</a>, <a class="reference external" href="https://necroticgnome.com/collections/adventures/products/halls-of-the-blood-king">Halls of the Blood King</a>, and <a class="reference external" href="https://necroticgnome.com/collections/adventures/products/holy-mountain-shaker">Holy Mountain Shaker</a>)
continue this excellent use of layout, bold, and bullet points to
present their information clearly and without the dreaded “wall of
text” or “read aloud text”.</p>
<aside class="footnote-list brackets">
<aside class="footnote brackets" id="although" role="doc-footnote">
<span class="label"><span class="fn-bracket">[</span><a role="doc-backlink" href="https://tkurtbond.github.io/posts/2024/01/21/dnd-retro-clones-and-neo-clones/#footnote-reference-1">1</a><span class="fn-bracket">]</span></span>
<p>Although it has been suggested to me that while OSE excels <em>as a
reference</em>, the original <a class="reference external" href="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Basic_Set#1981_revision">Basic/Expert D&D</a> rules have more
explanations of why things work as they do. I need to reread them
in light of this suggestion.</p>
</aside>
</aside>
<section id="old-school-essentials-classic-fantasy">
<h3>Old-School Essentials Classic Fantasy</h3>
<p><cite>Old-School Essentials Classic Fantasy</cite> (<a class="reference external" href="https://necroticgnome.com/collections/rules/products/old-school-essentials-rules-tome">OSECF</a>) is the best organized
and presented version of the classic rules from the Moldvay/Cook/Marsh
Basic/Expert D&D sets. This is the game that I wish had been around
when I started playing. There is an SRD (<a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/">OSESRD</a>). I particularly
like the Classic Fantasy Rules Tome, which collects everything into
one substantial book, but there is also a version split into multiple
books covering separate sections of the rules, so that the magic-user
can look up his spells while the fighter is looking at the combat
rules.</p>
</section>
<section id="old-school-essentials-advanced-fantasy">
<h3>Old-School Essentials Advanced Fantasy</h3>
<p><cite>Old-School Essentials Advanced Fantasy</cite> is the best organized and
presented version of the ideas of the classic rules from 1<sup>st</sup> edition AD&D, scaled to match the 1–14 level scope of the
Moldvay/Cook/Marsh Basic/Expert D&D sets. If I was starting a new
D&D campaign these are the rules I'd use, all things being equal.</p>
<p><cite>Old-School Essentials Advanced Fantasy</cite> is collected in the <a class="reference external" href="https://necroticgnome.com/collections/rules/products/old-school-essentials-advanced-fantasy-players-tome">Player's
Tome</a> and <a class="reference external" href="https://necroticgnome.com/collections/rules/products/old-school-essentials-advanced-fantasy-referees-tome">Referee's Tome</a>.</p>
</section>
</section>
<section id="adventurer-conqueror-king-system">
<h2>Adventurer, Conqueror, King System</h2>
<p>The name of this system is usually abbreviated as ACKS. One of its
explicit design goals for to supply more rules for the end of game of
Original D&D, where the players built strongholds and ruled, hence the
name. It also has a more detailed economic system. It is more
complicated than OD&D or B/X, but in a completely different way than
AD&D 1E.</p>
<p>It uses some different mechanics, especially for “to hit” roles, so it
might be considered a <a class="reference external" href="https://tkurtbond.github.io/pages/rpg-vocabulary/#Neo-clone">Neo-Clone</a>, but it is inspired by B/X D&D, and
keeps to the same 1 to 14 level scale of B/X. I particularly like its
rules for building your own campaign specific classes from the
<cite>Player's Companion</cite>.</p>
</section>
<section id="osric">
<h2>OSRIC</h2>
<p>I looked at OSRIC (<a class="reference external" href="http://www.knights-n-knaves.com/osric/">OSRICKnK</a>), (a free <a class="reference external" href="http://www.knights-n-knaves.com/osric/download.html">OSRIC PDF</a> is available, as
well as a free PDF of the <a class="reference external" href="https://www.drivethrurpg.com/browse/pub/2411/Usherwood-Publishing">Usherwood Publishing</a> <a class="reference external" href="https://www.drivethrurpg.com/product/111392/OSRIC-Pocket-SRD-PDF">OSRIC Pocket SRD</a>
version) but was more interested in <a class="reference external" href="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Basic_Set#1981_revision">Basic/Expert D&D</a> retroclones at
the time. I think it is a well written, organized, and presented
restatement of AD&D 1E. The <a class="reference external" href="https://www.facebook.com/BlackBladePublishing/">Black Blade Publishing</a> print edition
is a very nice offset printed volume with a sewn spine. The <a class="reference external" href="https://www.drivethrurpg.com/browse/pub/2411/Usherwood-Publishing">Usherwood
Publishing</a> <a class="reference external" href="https://www.drivethrurpg.com/product/111392/OSRIC-Pocket-SRD-PDF">OSRIC Pocket SRD</a> (PDF, POD) is quite affordable. I
just wish OSRIC wasn't missing some of the classes. (I miss the Monk
in particular.) I was also surprised by how many of the little quirks
and restrictions of AD&D 1E have been ironed out, although many
remain. <a class="reference external" href="https://www.drivethrurpg.com/browse/pub/2411/Usherwood-Publishing">Usherwood Publishing</a> has some supplements that add some of
the missing classes, though I'm not sure I like all their versions.</p>
</section>
<section id="dark-dungeons">
<h2>Dark Dungeons</h2>
<p><cite>Dark Dungeons</cite> is available in a free PDF (<a class="reference external" href="https://www.drivethrurpg.com/product/177410/Dark-Dungeons">DDFreePDF</a>), a hardback
(<a class="reference external" href="https://www.lulu.com/en/us/shop/blacky-the-blackball/dark-dungeons-hardback/hardcover/product-16q68rge.html">DDHardback</a>), a paperback (<a class="reference external" href="https://www.lulu.com/en/us/shop/blacky-the-blackball/dark-dungeons-softcover/paperback/product-18n6qr25.html">DDPaperback</a>), and a deluxe color edition
(<a class="reference external" href="https://www.lulu.com/en/us/shop/blacky-the-blackball/dark-dungeons-deluxe/hardcover/product-1gvq52ng.html">DDDeluxe</a>). It has a <a class="reference external" href="https://gurbintrollgames.wordpress.com/dark-dungeons/">home page</a>.</p>
<p>This is a retro-clone of The D&D Rules Cyclopedia.</p>
<p><cite>Dark Dungeons</cite> does have <a class="reference external" href="https://www.thepiazza.org.uk/bb/viewtopic.php?p=60695#p60695">changes</a> from the Rules Cyclopedia,
integrating some optional rules, extrapolating, clarifying and
adjusting other rules, and integrating rules for Immortals. It does
not include the Mystara setting and cosmology elements. The
monsters <a class="reference external" href="https://www.thepiazza.org.uk/bb/viewtopic.php?p=60126#p60126">differ</a> somewhat.</p>
</section>
<section id="delving-deeper">
<h2>Delving Deeper</h2>
<p><cite>Delving Deeper</cite> (<a class="reference external" href="http://www.immersiveink.com/?page_id=22">Delving Deeper Description</a>, <a class="reference external" href="http://forum.immersiveink.com/viewtopic.php?f=15&t=113">Delving Deeper
PDFs</a>) works very hard to be as faithful to the 3 Little Brown Books
of Original D&D (along with the relevant partsof Chainmail, with which
they were intended to be used) as possible. The <a class="reference external" href="https://www.lulu.com/shop/simon-j-bull/delving-deeper-reference-rules-compendium/paperback/product-21911339.html">Delving Deeper V4
Reference Rules Compendium</a> is a Print-on-Demand version of the three
booklets. There is also the <a class="reference external" href="http://ddo.immersiveink.com/dd.html">Delving Deeper SRD</a>. I was
particularly interested in Version 5 of <cite>Delving Deeper</cite>, as that
promised annotated versions of the three booklets, but only <a class="reference external" href="http://download.immersiveink.com/DDRefRulesV5/HeroesAndMagicV5_Gamma_Annotated_Alpha_20180722.pdf">one</a> of the
annotated versions has been completed so far.</p>
</section>
<section id="fantastic-medieval-campaigns">
<h2>Fantastic Medieval Campaigns</h2>
<p><a class="reference external" href="https://traversefantasy.itch.io/fmc">Fantastic Medieval Campaigns</a> (FMC) is a retro-clone of the three
Little Brown Books of Original D&D and Chainmail, available for free
in PDF and in print on demand. I gather it was something the author
did just so they had something easier to follow when playing OD&D with
friends. I'm glad they made it available.</p>
<p>Unlike a lot of clones of OD&D, FMC, as well as including the familiar
d20-based combat system, also includes a clone of the Chainmail rules,
which can be used either for individual combat or mass combat. FMC is
very well organized, and could be used by someone new to D&D to
play in a group where everybody else is using the OD&D rulebooks, or
as the rules for a whole group.</p>
<p>Basically, FMC is a very well written and organized restatement of
Chainmail and the three LBB. The layout and design are uncluttered;
the art is charming, the organization is superb, and the writing is
clear. The physical book is an excellent example of the possibilities
of print-on-demand, with the different sections of the book printed on
different colored backgrounds, making finding specific sections much
easier. The table of the contents at the front of the book is
reasonably detailed, and each section has its own table of contents as
its first page, opposite the title page for the section. The book has
a glossary and indexes for monsters, spells, and tables.</p>
<p>In the end this is an exceptional restatement and clarification of the
original game.</p>
</section>
<section id="see-also">
<h2>See Also</h2>
<p>If you want even more information, you could try <a class="reference external" href="http://taxidermicowlbear.weebly.com/">Taxidermic
Owlbear</a>'s <a class="reference external" href="http://taxidermicowlbear.weebly.com/dd-retroclones.html">D&D Retroclones</a> (and <a class="reference external" href="http://taxidermicowlbear.weebly.com/downloads.html">downloads</a>) and <a class="reference external" href="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_retro-clones">Wikipedia</a>.</p>
<p>There are also retro-clones of games other than D&D, if you go
looking.</p>
</section>Explicit Procedures in Old School Essentials and Swords & Wizardryhttps://tkurtbond.github.io/posts/2024/01/20/explicit-procedures-in-old-school-essentials-and-swords-wizardry/2024-01-20T18:09:40-05:002024-01-20T18:09:40-05:00T. Kurt Bond<p>Nothing I'm saying in this post is new; I'm sure other people have
pointed out these or similar things in the past. I'm just trying to
get my observation down in concrete form.</p>
<p>Someone asked why <a class="reference external" href="https://necroticgnome.com/pages/about-old-school-essentials">Old School
Essentials</a>
(OSE) gets so much attention in the OSR world, and why <a class="reference external" href="https://www.mythmeregames.com/collections/swords-wizardry">Swords &
Wizardry</a>
(S&W) doesn’t get more. I like both games very much, and have pledged
for Kickstarters for both systems, but I think that the reason that OSE
gets more attention, especially from from those new to the OSR, is that
OSE provides specific and explicit step by step procedures for running
the game structures that are at the center of the game.</p>
<p>In the article from 6 September 2019, <a class="reference external" href="https://thealexandrian.net/wordpress/43568/roleplaying-games/game-structures-addendum-system-matters">Game Structures — Addendum:
System
Matters</a>,
Justin Alexander talks about how the dungeon crawling structure that
originates in Original D&D is completely missing from D&D 5E. (The rest
of his series on <a class="reference external" href="https://thealexandrian.net/wordpress/15126/roleplaying-games/game-structures">Game
Structures</a>
is also interesting.)</p>
<p>OSE preserves (as you’d expect as a faithful retroclone of the 1981
Moldvay/Cook/Marsh Basic/Expert edition of D&D) those procedures and
presents them clearly. Much of the same information is available in
Swords & Wizardry, but the reader has to synthesize most of it from
paragraphs and pages of text, rather than having a step by step
procedure to follow.</p>
<section id="old-school-essentials">
<h2>Old School Essentials.</h2>
<p>Looking at OSE, there are at least 12 procedures, most of which have
explicit lists of steps. (Page numbers are to the <em>OSE Classic Fantasy
Rules Tome</em>.)</p>
<p>† Indicates step by step procedures.</p>
<ol class="arabic simple">
<li><p><a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/index.php/Dungeon_Adventuring">Dungeon
Adventuring†</a>, p. 108.</p></li>
<li><p><a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/index.php/Wilderness_Adventuring">Wilderness
Adventuring†</a>, p. 110.</p></li>
<li><p><a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/index.php/Waterborne_Adventuring">Waterbourne
Adventuring†</a>, p. 112.</p></li>
<li><p><a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/index.php/Encounters">Encounters†</a>, p. 114.</p></li>
<li><p><a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/index.php/Evasion_and_Pursuit">Evasion and
Pursuit</a>, p. 116.</p></li>
<li><p><a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/index.php/Combat#Combat_Sequence_Per_Round">Combat†</a>, p. 120.</p></li>
<li><p><a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/index.php/Strongholds#Construction">Strongholds,
Construction†</a>, p. 134.</p></li>
<li><p><a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/index.php/Adventuring_Parties">NPC Encounters, Adventuring
Parties</a>, p. 212. While not numbered this is sequence of bullet listed procedures for generating Basic and Expert NPC parties, and High Level NPCs.</p></li>
<li><p><a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/index.php/Designing_a_Dungeon">Designing a
Dungeon†</a>, p. 224.</p></li>
<li><p><a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/index.php/Designing_a_Wilderness">Designing a
Wilderness†</a>, p. 226.</p></li>
<li><p><a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/index.php/Designing_a_Base_Town">Designing a Base
Town†</a>, p. 227.</p></li>
<li><p><a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/index.php/Placing_Treasure">Placing Treasure</a>, p. 229.</p>
<ol class="loweralpha simple">
<li><p><a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/index.php/Sentient_Swords">Rolling a Sentient Sword†</a>, p. 272.</p></li>
<li><p><a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/index.php/Sentient_Swords#Control_Checks">Control Checks†</a>, p. 273.</p></li>
</ol>
</li>
</ol>
<p>The fact that OSE has an online
<a class="reference external" href="https://oldschoolessentials.necroticgnome.com/srd/">SRD</a> is also an
advantage; S&W used to, but it is not currently available.</p>
</section>
<section id="swords-wizardry">
<h2>Swords & Wizardry</h2>
<section id="procedures">
<h3>Procedures</h3>
<p>In Swords & Wizardry there are only a couple of step-by-step procedures.</p>
<ol class="arabic simple">
<li><p>Initiative and Order of Battle†, p. 35.</p></li>
<li><p>Generating a Random Treasure Hoard†, p. 131.</p></li>
</ol>
<p>Swords & Wizardry’s other procedures have to be extracted from one or
more paragraphs of running text.</p>
<p>S&W tends to rely on examples and prose descriptions rather than
explicitly numbered or bulleted lists.</p>
<p>“Monsters in the Dungeon”, p. 76, could easily have been part of a
“Randomly Stoking the Dungeon” procedure.</p>
<p>Compare OSE's “Wilderness Adventuring” to S&W's “Wilderness
Adventures” on p. 80. The OSE version is an explicit list of steps,
while the S&W version is a wall of text.</p>
<p>Compare OSE‘s bulleted Morale procedure, p. 123, to S&W's, p. 39.</p>
<p>Compare OSE's “Rolling a Sentient Sword” to S&W's “Intelligent
Weapons”, p. 138.</p>
<hr class="docutils">
<p>I'm sure that the designer of S&W and its ardent players use
procedures much like OSE's to actually run the game published,
internalized as good practice from the original games over the users,
until they don't notice the lack of or more difficult presentation of
these procedures in S&W.</p>
<p>Much of the credit for OSE's procedures goes to Moldvay, Cook, and
Marsh, who designed the version of D&D it retroclones, but much also
goes to the exceptionally clear presentation of those rules by Gavin
Norman of <a class="reference external" href="https://necroticgnome.com/">Necrotic Gnome</a>. The series
of OSE <a class="reference external" href="https://necroticgnome.com/collections/adventures">adventures</a> also published by Necro Gnome have also been
excellently presented.</p>
<p>I have been pleased to see S&W's presentation improving over time (the
use of two page spreads for most of the class presentations in the
most recent S&W Revised was a great improvement), and I expect to see
the presentation continue to improve.</p>
</section>
</section>Yikes! Where have I been?https://tkurtbond.github.io/posts/2024/01/20/yikes-where-have-i-been/2024-01-20T14:23:05-05:002024-01-20T14:23:05-05:00T. Kurt Bond<p>Well, I've not been <em>entirely</em> missing in action — I've been posting
on my other blog <a class="reference external" href="https://consp.org/">Lacking Natural Simplicity,
Another Take</a> (and <a class="reference external" href="https://geminiprotocol.net/">Gemini</a> <a class="reference external" href="gemini://consp.org">capsule</a>) — but it's true my output has
been way, way down. Such are the vagaries of life, I suppose.</p>
<p>Anyway, I hope things will be picking up around here.</p>OVA: Galactic Rangers — Session 1https://tkurtbond.github.io/posts/2023/03/24/ova-galactic-rangers-session-1/2023-03-24T21:08:07-04:002023-03-24T21:08:07-04:00T. Kurt Bond<aside class="admonition note">
<p class="admonition-title">Note</p>
<p>Text in <code class="docutils literal">{</code> and <code class="docutils literal">}</code> are out of game explanations. Text in
<code class="docutils literal">[</code> and <code class="docutils literal">]</code> are out of character comments from the players and
GM.</p>
</aside>
<p><strong>Player Characters</strong></p>
<ul class="simple">
<li><p>Strazin Kostra, tigerman Galactic Ranger!</p></li>
<li><p>Yin, a shapechanging Galactic Ranger!</p></li>
</ul>
<p>Strazin fights Gary from Accounting (who looks like a humanoid
dragon), his boss, on his first day at work! {This was just a
training exercise.} He defeats him in one blow! But Gary says “You
may have beaten me, but Cheryl from HR is the <em>real</em> challenge…” (Dun
dun dun!)</p>
<p>Gary sends us out after four criminal bosses: the Turtle does
protection, the Tiger does gambling, the Bird does illegal information
gathering and trading, and the Dragon does drugs.</p>
<p>We decide to go after the Bird later. We'd have go off planet to the
satellite controlling space station around the planet of the bird
people. On paper it is a telecommunication booster, but he uses it to
steal data. Anyway, he's the hardest to approach, and we need
somebody smart, which is not playing to either of our strengths.</p>
<p>We need to gather hard evidence of crimes, so they can be put away
for ever.</p>
<p>We decide to go after the Tiger. We are going to a casino with
associated brothel, Alpha Blue, under cover. We are offered a hit of
a mild (and legal) drug at registration.</p>
<p>{Drugs are not illegal unless really special: moon sugar, super
cocaine, etc. Crimes: illegal pit fighting where people die, contests
where people are expected to die, etc.}</p>
<p>Yin goes straight to the tables, and breaks even, then gets the
feeling there is a disturbance in the force.</p>
<p>Strazin gets a mental image of a guy going back and to the left
through a secret passage to one of the arenas. Strazin tells Yin
telepathically and they follow the guy to a death match. They've got
five guys going over beams over a death drop, and they're betting on
who survives. We end up in a lower box with the betters. We've got a
martial arts guy, Fister, and Loud Strike, a wanted gun runner, who is
also wanted. {We are wired with audio and video.} Fister and Loud
Strike are talking about going to the private suite of the Tiger to
get the winnings after the match.</p>
<p>The Contestants are: Red & Blue tied for first, then Green & Black
tied, and trailing Yellow. Yin and then Strazin bets on Yellow; none
of the betters can believe it. Then Strazin uses Psychic to assist
Yellow, pushing twice then Green pushed black off in frustration and
lost his balance and fell.</p>
<p>We win the jackpot, and Fister and the other guy take us up to the
Tigers office, where we see <strong>a</strong> tiger (not <strong>The Tiger</strong>), who is
very rotund, not at all fit, Fat Tony, who asks if we want blue bucks
(the casino money) or to cash it out now. We keep the blue bucks, for
later, and when he goes to pays recognizes Yin as infamous across the
Galaxy, and a fight breaks out. It turns against us and we flee, Yin
uses <em class="ability">Shape-Shifter</em> to go down through the vents in the
floor and Strazin uses <em class="ability">Psychic</em> to read their weapon
patterns and to jump out the window and time it to catch the elevator
on the way down. Yin says “We will never talk about this!”</p>
<p>We got <strong class="xp">2 XP</strong> each, and each get a bonus <strong class="xp">1 XP</strong>, for meta
reasons.</p>Simple OVA Character Sheet for Google Sheetshttps://tkurtbond.github.io/posts/2023/02/28/simple-ova-character-sheet-for-google-sheets/2023-02-28T18:48:04-05:002023-02-28T18:48:04-05:00T. Kurt Bond<p>I added a simple character sheet for <a class="reference external" href="https://www.wiseturtle.com/games.html">OVA: The Anime
Role-Playing Game</a> for Google Sheets to my <a class="reference external" href="https://tkurtbond.github.io/pages/rpg-downloads/">RPG Downloads</a> page.</p>
<p>I like the design of this one a bit better. I may have to redesign
the <a class="reference external" href="https://tkurtbond.github.io/posts/2023/02/20/simple-ova-character-sheet-for-libreoffice-calc/">LibreOffice version</a>.</p>Simple OVA Character Sheet for LibreOffice Calchttps://tkurtbond.github.io/posts/2023/02/20/simple-ova-character-sheet-for-libreoffice-calc/2023-02-20T22:26:47-05:002023-02-20T22:26:47-05:00T. Kurt Bond<p>I added a brutally simple character sheet for <a class="reference external" href="https://www.wiseturtle.com/games.html">OVA: The Anime
Role-Playing Game</a> to my <a class="reference external" href="https://tkurtbond.github.io/pages/rpg-downloads/">RPG Downloads</a> page. It is for
LibreOffice Calc. There is also a brutally simple PDF generated from
it as well.</p>Downloads for various RPGshttps://tkurtbond.github.io/posts/2023/02/19/downloads-for-various-rpgs/2023-02-19T14:10:02-05:002023-02-19T14:10:02-05:00T. Kurt Bond<p>I've made some stuff that I've used for some RPGs available for
<a class="reference external" href="https://tkurtbond.github.io/pages/rpg-downloads/">download</a>. Right now it has reference sheets for several editions of
<em>Big Eyes, Small Mouth</em> (Second Edition Revised, Third Edition, and
Fourth edition) and for <em>OVA: The Anime Role-playing Game</em>.</p>Overcoming reST's limited table control by including raw groff TBLhttps://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/2023-02-03T08:31:34-05:002023-02-03T08:31:34-05:00T. Kurt Bond<p><em>Last edited: 2024-01-21 15:55:09 EST</em></p>
<p>So. I have a CHICKEN Scheme program that converts <a class="reference external" href="http://dyskami.ca/besm.html">Big Eyes Small
Mouth 4E</a> characters from a YAML definition into <a class="reference external" href="https://docutils.sourceforge.io/rst.html">reStructuredText</a>
(reST).</p>
<p>Unfortunately, <a class="reference external" href="https://pandoc.org/">pandoc</a>’s (and probably the orginal python <a class="reference external" href="https://docutils.sourceforge.io/">docutils</a>’),
formatting of tables from <span class="app">reST</span> is limited and doesn’t let me do
what I need to do.<a class="footnote-reference brackets" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#markdown" id="footnote-reference-1" role="doc-noteref"><span class="fn-bracket">[</span>1<span class="fn-bracket">]</span></a></p>
<p>Here’s an image of the BESM 4E character, Xeksil <a class="footnote-reference brackets" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#xeksil" id="footnote-reference-2" role="doc-noteref"><span class="fn-bracket">[</span>2<span class="fn-bracket">]</span></a>, I played
Wednesday night:</p>
<img alt="Original charactersheet for Xeksil in :app:`reST` using grid tables" src="https://tkurtbond.github.io/images/xeksil-plain-rst-version.png">
<p>As you can see, it doesn’t fully fill the width of the page, and the
first two columns are too wide for the information they contain.</p>
<p>I’m contemplating changing the program so that the actual tables are
in <a class="reference external" href="https://www.gnu.org/software/groff/">groff</a> <span class="app">tbl</span> format directly, and insert them into the
generated <span class="app">reST</span> file in <code class="docutils literal">.. raw:: ms</code> directives. That locks
me into using <span class="app">pandoc</span>’s <span class="app">groff</span> <span class="app">ms</span> macros output, but I
could just write a new version that outputs ConTeXt (<a class="reference external" href="https://en.wikipedia.org/wiki/ConTeXt">C1</a>, <a class="reference external" href="https://wiki.contextgarden.net/Main_Page">C2</a>) if I
ever need one…</p>
<p>As a test, I converted a character and his mecha into raw <span class="app">groff</span>
<span class="app">ms</span> with <span class="app">tbl</span> output. Here’s an image of that:</p>
<img alt="Test character sheet for Enyon Boase in plain groff -ms with TBL." src="https://tkurtbond.github.io/images/enyon-in-groff-ms-directly.png">
<p>As you can see, the tables fill the width of the text entirely and the
first two columns are narrower and the third column expands to fill
the width of the text. I was also able to put double lines before and
after each entity, and put single lines after the headers and before
the total lines.</p>
<p>I think this looks much better.</p>
<p>Note that the first example is on 5.5” by 8.5” page (which I use for
things I’m going to look at on the screen a lot, because it takes up
less space) and the second example is on 8.5” by 11” paper and in two
columns. It was essentially impossible to have <span class="app">pandoc</span> (and I’m
sure docutils) produce 2 column output and have the <span class="app">reST</span>
versions of the tables adapt to the width of the columns. With the
narrower widths of the first two table columns the third table column
is wide enough that I can use pages with two columns.</p>
<p>CPB (who I talked about this with earlier) commented: The data is in
YAML now right? Why not just generate troff?</p>
<p>Because when I write the actual text of things, I prefer <span class="app">reST</span>.
So, for instance, the description of the character or entity I write
in <span class="app">reST</span>. And I like <span class="app">reST</span> for the main documents into
which I include these generated files because then I can output to
HTML too. (Or to ConTexT; I’ve got some documents where I needed
features that ConTexT has and <span class="app">pandoc</span>’s groff -ms output doesn’t
have.)</p>
<p>I’ve already written the character formatting program (named
<span class="command">besm-rst</span>, originally enough) so that it can output the
table version or a terse version where the different sections are in
normal paragraphs, which is useful because it is much more compact.
Adding a version that outputs <span class="app">reST</span> with tables expressed as an
<span class="app">reST</span> <code class="docutils literal">.. raw:: ms</code> block that contains the table sections as
<span class="app">groff -ms</span> <span class="app">tbl</span> source would just be writing another
version of the output routine, selectable with a command line option.</p>
<p>The original output routine to produce <span class="app">reST</span> grid tables and its
support procedures were 315 lines. The second output routine to
paragraphs and its new support procedures (it uses some of the first
output routine’s support procedures) was 158 lines.</p>
<p>It will be interesting to see how long the troff output will be.</p>
<p>Oh, here is Lieutenant Enyon Boase again, this time in paragraph format:</p>
<img alt="/images/enyon-terse-plain-rst-version.png" src="https://tkurtbond.github.io/images/enyon-terse-plain-rst-version.png">
<p>That’s also a 8.5” by 11” page, and as you can see, it’s much more
compact, but harder for folks to find each individual item. This is
basically the format that was used in the original BESM 1E and 2E
books, and the table based version appeared in BESM 3E and was
continued in 4E.</p>
<p>I think the table format is much easier to read.</p>
<p>Now, when I use the <span class="app">reST</span> table output and generate HTML from it
it looks kinda crude:</p>
<img alt="Character sheet for Enyon Boase using reST grid tables for HTML output." src="https://tkurtbond.github.io/images/enyon-rst-grid-table-html-output.png">
<p>However, I think I may be able to fix that with CSS.</p>
<p>The HTML is relatively clean. (It probably doesn't really need the
width specifications in the colgroup element, but <span class="app">pandoc</span> puts
those in.)</p>
<p>That’s actually six tables. If I wrap them in one div with a
particular class I think I can get them formatted right.</p>
<p>CPB commented: CSS supports printing.</p>
<p>Yes, there is actually at least one commercial document formatting
system that uses CSS for sophisticated print output, much more
elaborate than what the browsers support, I think. And there is at
least one open source solution, <a class="reference external" href="https://weasyprint.org/">weasyprint</a>, that uses CSS to produce
PDF.</p>
<p>But I know <span class="app">tbl</span> better than CSS. 😉</p>
<p>I do have a need for good looking output html for the output of the
program: so I can put it on my blog! It would be better than images
in cases where I’m not actually comparing the PDF output of various
things.</p>
<p>Well, it took me longer than I expected to write the new version of
the output routines for embedded <span class="app">tbl</span> in rst: 4¼ hours. After
the first 2 hours I was fried (it had already been a long day): if I
had stopped then I probably could have finished it the next day in an
hour. Oh well. The new output routine and its new supporting
routines were 208 lines long.</p>
<p>Here's an image of the page produced (probably from the same YAML
file; I have a couple, since one of them was an early test file for
<span class="command">besm-rst</span>) using the new output routine, with <span class="app">reST</span>
output with <span class="app">tbl</span> output in <code class="docutils literal">.. raw:: ms</code>, pulled from the
document with all the pregenerated characters:</p>
<img alt="Enyon Boase reST output with tbl in raw ms block" src="https://tkurtbond.github.io/images/enyon-boase-rst-output-with-raw-ms-tbl.png">
<p>And for reference, here is the YAML version of Enyon Boase:</p>
<div class="code"><pre class="code yaml"><a id="rest_code_c9466e80c056449ba187b75777b8423a-1" name="rest_code_c9466e80c056449ba187b75777b8423a-1" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-1"></a><span class="nn">---</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-2" name="rest_code_c9466e80c056449ba187b75777b8423a-2" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-2"></a><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Lieutenant Enyon Boase</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-3" name="rest_code_c9466e80c056449ba187b75777b8423a-3" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-3"></a><span class="w"> </span><span class="nt">stats</span><span class="p">:</span><span class="w"> </span><span class="c1"># Average: (/ (+ 8 6 6) 3.0) 6.666666666666667</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-4" name="rest_code_c9466e80c056449ba187b75777b8423a-4" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-4"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Body</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-5" name="rest_code_c9466e80c056449ba187b75777b8423a-5" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-5"></a><span class="w"> </span><span class="nt">value</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">8</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-6" name="rest_code_c9466e80c056449ba187b75777b8423a-6" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-6"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">16</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-7" name="rest_code_c9466e80c056449ba187b75777b8423a-7" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-7"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Mind</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-8" name="rest_code_c9466e80c056449ba187b75777b8423a-8" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-8"></a><span class="w"> </span><span class="nt">value</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">6</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-9" name="rest_code_c9466e80c056449ba187b75777b8423a-9" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-9"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">12</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-10" name="rest_code_c9466e80c056449ba187b75777b8423a-10" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-10"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Soul</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-11" name="rest_code_c9466e80c056449ba187b75777b8423a-11" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-11"></a><span class="w"> </span><span class="nt">value</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">6</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-12" name="rest_code_c9466e80c056449ba187b75777b8423a-12" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-12"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">12</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-13" name="rest_code_c9466e80c056449ba187b75777b8423a-13" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-13"></a><span class="w"> </span><span class="nt">derived</span><span class="p">:</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-14" name="rest_code_c9466e80c056449ba187b75777b8423a-14" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-14"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">ACV</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-15" name="rest_code_c9466e80c056449ba187b75777b8423a-15" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-15"></a><span class="w"> </span><span class="nt">value</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">9</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-16" name="rest_code_c9466e80c056449ba187b75777b8423a-16" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-16"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">DCV</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-17" name="rest_code_c9466e80c056449ba187b75777b8423a-17" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-17"></a><span class="w"> </span><span class="nt">value</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">7</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-18" name="rest_code_c9466e80c056449ba187b75777b8423a-18" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-18"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">DM</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-19" name="rest_code_c9466e80c056449ba187b75777b8423a-19" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-19"></a><span class="w"> </span><span class="nt">value</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">5</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-20" name="rest_code_c9466e80c056449ba187b75777b8423a-20" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-20"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">HP</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-21" name="rest_code_c9466e80c056449ba187b75777b8423a-21" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-21"></a><span class="w"> </span><span class="nt">value</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">70</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-22" name="rest_code_c9466e80c056449ba187b75777b8423a-22" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-22"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">EP</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-23" name="rest_code_c9466e80c056449ba187b75777b8423a-23" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-23"></a><span class="w"> </span><span class="nt">value</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">60</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-24" name="rest_code_c9466e80c056449ba187b75777b8423a-24" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-24"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">SV</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-25" name="rest_code_c9466e80c056449ba187b75777b8423a-25" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-25"></a><span class="w"> </span><span class="nt">value</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">14</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-26" name="rest_code_c9466e80c056449ba187b75777b8423a-26" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-26"></a><span class="w"> </span><span class="nt">attributes</span><span class="p">:</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-27" name="rest_code_c9466e80c056449ba187b75777b8423a-27" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-27"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Attack Mastery</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-28" name="rest_code_c9466e80c056449ba187b75777b8423a-28" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-28"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">3</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-29" name="rest_code_c9466e80c056449ba187b75777b8423a-29" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-29"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">3</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-30" name="rest_code_c9466e80c056449ba187b75777b8423a-30" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-30"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Extra Actions</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-31" name="rest_code_c9466e80c056449ba187b75777b8423a-31" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-31"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">1</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-32" name="rest_code_c9466e80c056449ba187b75777b8423a-32" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-32"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">4</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-33" name="rest_code_c9466e80c056449ba187b75777b8423a-33" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-33"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">+1 Extra Action</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-34" name="rest_code_c9466e80c056449ba187b75777b8423a-34" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-34"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="s">"Item:</span><span class="nv"> </span><span class="s">FV2021</span><span class="nv"> </span><span class="s">Coleopteran"</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-35" name="rest_code_c9466e80c056449ba187b75777b8423a-35" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-35"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">35</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-36" name="rest_code_c9466e80c056449ba187b75777b8423a-36" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-36"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Skills</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-37" name="rest_code_c9466e80c056449ba187b75777b8423a-37" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-37"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">2</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-38" name="rest_code_c9466e80c056449ba187b75777b8423a-38" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-38"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">2</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-39" name="rest_code_c9466e80c056449ba187b75777b8423a-39" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-39"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">20 Skill Points</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-40" name="rest_code_c9466e80c056449ba187b75777b8423a-40" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-40"></a><span class="w"> </span><span class="nt">defects</span><span class="p">:</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-41" name="rest_code_c9466e80c056449ba187b75777b8423a-41" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-41"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="s">"Unique</span><span class="nv"> </span><span class="s">Defect:</span><span class="nv"> </span><span class="s">Obsessed</span><span class="nv"> </span><span class="s">by</span><span class="nv"> </span><span class="s">Military</span><span class="nv"> </span><span class="s">History"</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-42" name="rest_code_c9466e80c056449ba187b75777b8423a-42" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-42"></a><span class="w"> </span><span class="nt">rank</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">1</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-43" name="rest_code_c9466e80c056449ba187b75777b8423a-43" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-43"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">-1</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-44" name="rest_code_c9466e80c056449ba187b75777b8423a-44" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-44"></a><span class="w"> </span><span class="nt">skills</span><span class="p">:</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-45" name="rest_code_c9466e80c056449ba187b75777b8423a-45" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-45"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Interrogation</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-46" name="rest_code_c9466e80c056449ba187b75777b8423a-46" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-46"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">1</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-47" name="rest_code_c9466e80c056449ba187b75777b8423a-47" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-47"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">2</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-48" name="rest_code_c9466e80c056449ba187b75777b8423a-48" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-48"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Law</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-49" name="rest_code_c9466e80c056449ba187b75777b8423a-49" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-49"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">2</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-50" name="rest_code_c9466e80c056449ba187b75777b8423a-50" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-50"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">2</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-51" name="rest_code_c9466e80c056449ba187b75777b8423a-51" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-51"></a><span class="w"> </span><span class="nt">specialisations</span><span class="p">:</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-52" name="rest_code_c9466e80c056449ba187b75777b8423a-52" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-52"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Military</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-53" name="rest_code_c9466e80c056449ba187b75777b8423a-53" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-53"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Leadership</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-54" name="rest_code_c9466e80c056449ba187b75777b8423a-54" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-54"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">1</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-55" name="rest_code_c9466e80c056449ba187b75777b8423a-55" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-55"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">2</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-56" name="rest_code_c9466e80c056449ba187b75777b8423a-56" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-56"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Military Sciences</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-57" name="rest_code_c9466e80c056449ba187b75777b8423a-57" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-57"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">2</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-58" name="rest_code_c9466e80c056449ba187b75777b8423a-58" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-58"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">4</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-59" name="rest_code_c9466e80c056449ba187b75777b8423a-59" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-59"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Persuasion</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-60" name="rest_code_c9466e80c056449ba187b75777b8423a-60" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-60"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">1</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-61" name="rest_code_c9466e80c056449ba187b75777b8423a-61" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-61"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">3</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-62" name="rest_code_c9466e80c056449ba187b75777b8423a-62" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-62"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Political Sciences</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-63" name="rest_code_c9466e80c056449ba187b75777b8423a-63" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-63"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">1</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-64" name="rest_code_c9466e80c056449ba187b75777b8423a-64" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-64"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">1</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-65" name="rest_code_c9466e80c056449ba187b75777b8423a-65" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-65"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Stealth</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-66" name="rest_code_c9466e80c056449ba187b75777b8423a-66" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-66"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">2</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-67" name="rest_code_c9466e80c056449ba187b75777b8423a-67" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-67"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">4</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-68" name="rest_code_c9466e80c056449ba187b75777b8423a-68" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-68"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Visual Arts</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-69" name="rest_code_c9466e80c056449ba187b75777b8423a-69" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-69"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">1</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-70" name="rest_code_c9466e80c056449ba187b75777b8423a-70" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-70"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">1</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-71" name="rest_code_c9466e80c056449ba187b75777b8423a-71" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-71"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Writing</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-72" name="rest_code_c9466e80c056449ba187b75777b8423a-72" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-72"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">1</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-73" name="rest_code_c9466e80c056449ba187b75777b8423a-73" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-73"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">1</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-74" name="rest_code_c9466e80c056449ba187b75777b8423a-74" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-74"></a><span class="w"> </span><span class="nt">specialisations</span><span class="p">:</span>
<a id="rest_code_c9466e80c056449ba187b75777b8423a-75" name="rest_code_c9466e80c056449ba187b75777b8423a-75" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_c9466e80c056449ba187b75777b8423a-75"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Reports</span>
</pre></div>
<p>And here is the YAML version of his FV2021 Coleopteran:</p>
<div class="code"><pre class="code yaml"><a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-1" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-1" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-1"></a><span class="nn">---</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-2" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-2" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-2"></a><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">FV2021 Coleopteran</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-3" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-3" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-3"></a><span class="w"> </span><span class="nt">page</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">BRCS, p. 94=95</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-4" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-4" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-4"></a><span class="w"> </span><span class="nt">description</span><span class="p">:</span><span class="w"> </span><span class="p p-Indicator">|</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-5" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-5" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-5"></a><span class="w"> </span><span class="no">A three-metre talk British-built humanoid combat walker used by</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-6" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-6" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-6"></a><span class="w"> </span><span class="no">the Canadians on Mars. They use a new “mind-interface”</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-7" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-7" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-7"></a><span class="w"> </span><span class="no">neuro-helmet that makes the mecha very agile. However, if a</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-8" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-8" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-8"></a><span class="w"> </span><span class="no">different pilot wants to use the mecha, the neuro-helmet must be</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-9" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-9" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-9"></a><span class="w"> </span><span class="no">“retuned” to their brain waves — this takes a full day; until</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-10" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-10" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-10"></a><span class="w"> </span><span class="no">then, halve the Defence Mastery and Combat Technique: Lightning</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-11" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-11" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-11"></a><span class="w"> </span><span class="no">Reflexes Attribute bonuses. The mecha are painted standard</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-12" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-12" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-12"></a><span class="w"> </span><span class="no">colours: UN white, with sky-blue helmets.</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-13" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-13" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-13"></a><span class="w"> </span><span class="nt">derived</span><span class="p">:</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-14" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-14" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-14"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Health Points</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-15" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-15" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-15"></a><span class="w"> </span><span class="nt">value</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">80</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-16" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-16" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-16"></a><span class="w"> </span><span class="nt">attributes</span><span class="p">:</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-17" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-17" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-17"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Features</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-18" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-18" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-18"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">1</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-19" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-19" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-19"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">1</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-20" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-20" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-20"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="s">"Radio,</span><span class="nv"> </span><span class="s">Inertial</span><span class="nv"> </span><span class="s">Naviagion"</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-21" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-21" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-21"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Ground Speed</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-22" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-22" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-22"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">3</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-23" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-23" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-23"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">3</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-24" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-24" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-24"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Up to 50 kph</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-25" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-25" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-25"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Armour</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-26" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-26" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-26"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">3</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-27" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-27" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-27"></a><span class="w"> </span><span class="nt">effective</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">4</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-28" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-28" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-28"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">6</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-29" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-29" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-29"></a><span class="w"> </span><span class="nt">limiters</span><span class="p">:</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-30" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-30" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-30"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="s">"Unique</span><span class="nv"> </span><span class="s">Limiter:</span><span class="nv"> </span><span class="s">Partial:</span><span class="nv"> </span><span class="s">Thin"</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-31" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-31" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-31"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="p p-Indicator">|</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-32" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-32" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-32"></a><span class="w"> </span><span class="no">Hit thin area with called shot for half Armour Rating; 20 AR;</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-33" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-33" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-33"></a><span class="w"> </span><span class="no">20 Health Points</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-34" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-34" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-34"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Combat Technique</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-35" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-35" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-35"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">2</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-36" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-36" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-36"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">2</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-37" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-37" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-37"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="s">"Lightning</span><span class="nv"> </span><span class="s">Reflexes:</span><span class="nv"> </span><span class="s">major</span><span class="nv"> </span><span class="s">edge</span><span class="nv"> </span><span class="s">on</span><span class="nv"> </span><span class="s">Initiative</span><span class="nv"> </span><span class="s">rolls"</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-38" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-38" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-38"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Defence Mastery</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-39" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-39" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-39"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">2</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-40" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-40" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-40"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">2</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-41" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-41" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-41"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">+2 to Defense Combat Value</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-42" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-42" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-42"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Resilient</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-43" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-43" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-43"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">6</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-44" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-44" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-44"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">12</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-45" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-45" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-45"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="p p-Indicator">|</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-46" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-46" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-46"></a><span class="w"> </span><span class="no">Space: low pressure, high pressure, intense cold, intense</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-47" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-47" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-47"></a><span class="w"> </span><span class="no">heat, radiation, lack of air</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-48" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-48" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-48"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Supersense</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-49" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-49" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-49"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">4</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-50" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-50" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-50"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">4</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-51" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-51" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-51"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Sensors, range 10 km</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-52" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-52" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-52"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Superstrength</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-53" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-53" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-53"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">2</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-54" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-54" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-54"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">8</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-55" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-55" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-55"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="p p-Indicator">|</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-56" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-56" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-56"></a><span class="w"> </span><span class="no">Lift 500 kg (a horse); +10 Unarmed Combat Damage;</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-57" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-57" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-57"></a><span class="w"> </span><span class="no">+2 Muscle Weapons Damage</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-58" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-58" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-58"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Tough</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-59" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-59" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-59"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">6</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-60" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-60" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-60"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">6</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-61" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-61" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-61"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">+60 Health Points</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-62" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-62" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-62"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="s">"Weapon:</span><span class="nv"> </span><span class="s">Railgun"</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-63" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-63" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-63"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">12</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-64" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-64" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-64"></a><span class="w"> </span><span class="nt">effective</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">9</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-65" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-65" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-65"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">24</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-66" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-66" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-66"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="p p-Indicator">|</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-67" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-67" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-67"></a><span class="w"> </span><span class="no">Damage Modifier ×</span><span class="err"> </span><span class="no">9; Range 10 km; fails and cannot be used</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-68" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-68" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-68"></a><span class="w"> </span><span class="no">again on natural 2 or 3</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-69" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-69" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-69"></a><span class="w"> </span><span class="nt">enhancements</span><span class="p">:</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-70" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-70" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-70"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="p p-Indicator">[</span><span class="nv">Range</span><span class="p p-Indicator">,</span><span class="w"> </span><span class="nv">5</span><span class="p p-Indicator">]</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-71" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-71" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-71"></a><span class="w"> </span><span class="nt">limiters</span><span class="p">:</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-72" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-72" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-72"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="p p-Indicator">[</span><span class="nv">Unreliable</span><span class="p p-Indicator">,</span><span class="w"> </span><span class="nv">2</span><span class="p p-Indicator">]</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-73" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-73" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-73"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="s">"Weapon:</span><span class="nv"> </span><span class="s">Rocket</span><span class="nv"> </span><span class="s">Pod"</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-74" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-74" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-74"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">14</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-75" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-75" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-75"></a><span class="w"> </span><span class="nt">effective</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">9</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-76" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-76" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-76"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">14</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-77" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-77" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-77"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="p p-Indicator">|</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-78" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-78" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-78"></a><span class="w"> </span><span class="no">Damage Modifier ×</span><span class="err"> </span><span class="no">9; Autofire: 1 hit if attack exceeds defence</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-79" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-79" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-79"></a><span class="w"> </span><span class="no">by 0–3, 2 hits if it exceeds by 4–6, 3 hits if it exceeds by</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-80" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-80" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-80"></a><span class="w"> </span><span class="no">>7–9, etc.; Area 3m radius; Range 1 km; 3 shots; Can be</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-81" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-81" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-81"></a><span class="w"> </span><span class="no">deflected or destroyed for 1 round; Alternate attack: cost</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-82" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-82" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-82"></a><span class="w"> </span><span class="no">halved</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-83" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-83" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-83"></a><span class="w"> </span><span class="nt">enhancements</span><span class="p">:</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-84" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-84" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-84"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="p p-Indicator">[</span><span class="nv">Autofire</span><span class="p p-Indicator">,</span><span class="w"> </span><span class="nv">3</span><span class="p p-Indicator">]</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-85" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-85" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-85"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Area</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-86" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-86" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-86"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="p p-Indicator">[</span><span class="nv">Range</span><span class="p p-Indicator">,</span><span class="w"> </span><span class="nv">4</span><span class="p p-Indicator">]</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-87" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-87" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-87"></a><span class="w"> </span><span class="nt">limiters</span><span class="p">:</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-88" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-88" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-88"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="p p-Indicator">[</span><span class="nv">Charges</span><span class="p p-Indicator">,</span><span class="w"> </span><span class="nv">2</span><span class="p p-Indicator">]</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-89" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-89" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-89"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Stoppable</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-90" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-90" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-90"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="s">"Weapon:</span><span class="nv"> </span><span class="s">Plasma</span><span class="nv"> </span><span class="s">Fist"</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-91" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-91" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-91"></a><span class="w"> </span><span class="nt">level</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">11</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-92" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-92" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-92"></a><span class="w"> </span><span class="nt">effective</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">12</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-93" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-93" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-93"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">11</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-94" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-94" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-94"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="p p-Indicator">|</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-95" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-95" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-95"></a><span class="w"> </span><span class="no">Damage Modifier ×</span><span class="err"> </span><span class="no">12; Muscle Weapon; 6 shots; Alternate attack:</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-96" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-96" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-96"></a><span class="w"> </span><span class="no">cost halved</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-97" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-97" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-97"></a><span class="w"> </span><span class="nt">limiters</span><span class="p">:</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-98" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-98" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-98"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Charges</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-99" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-99" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-99"></a><span class="w"> </span><span class="nt">defects</span><span class="p">:</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-100" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-100" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-100"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Awkward Size</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-101" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-101" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-101"></a><span class="w"> </span><span class="nt">rank</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">2</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-102" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-102" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-102"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">-4</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-103" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-103" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-103"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="p p-Indicator">|</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-104" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-104" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-104"></a><span class="w"> </span><span class="no">Size 2: Medium: +2 to be hit for every size attacker is</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-105" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-105" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-105"></a><span class="w"> </span><span class="no">smaller, −2 to be hit for every size attack is larger, 1.5–8</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-106" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-106" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-106"></a><span class="w"> </span><span class="no">tonnes, big horse to bigger than an elephant</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-107" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-107" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-107"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">Conditional Ownership</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-108" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-108" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-108"></a><span class="w"> </span><span class="nt">rank</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">1</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-109" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-109" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-109"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">-1</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-110" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-110" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-110"></a><span class="w"> </span><span class="nt">details</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">UN Army ownership</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-111" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-111" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-111"></a><span class="w"> </span><span class="p p-Indicator">-</span><span class="w"> </span><span class="nt">name</span><span class="p">:</span><span class="w"> </span><span class="s">"Special</span><span class="nv"> </span><span class="s">Requirement:</span><span class="nv"> </span><span class="s">Frequent</span><span class="nv"> </span><span class="s">maintenance"</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-112" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-112" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-112"></a><span class="w"> </span><span class="nt">rank</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">1</span>
<a id="rest_code_b3ecc9d9b2d34197b611dbae71213495-113" name="rest_code_b3ecc9d9b2d34197b611dbae71213495-113" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#rest_code_b3ecc9d9b2d34197b611dbae71213495-113"></a><span class="w"> </span><span class="nt">points</span><span class="p">:</span><span class="w"> </span><span class="l l-Scalar l-Scalar-Plain">-3</span>
</pre></div>
<p>The git repo with this program and some test data is on <a class="reference external" href="https://github.com/tkurtbond/besm-tools">github</a>.</p>
<p>Enyon Boase is a pregenerated character that I came up for my
<span class="title">BESM 2ER</span> rewrite of the <span class="title">BESM 1E</span> adventure “Red
Planet, Blue Helmets”, from <span class="title">Big Robots, Cool Starships</span>, which
I'm now converting to <span class="title">BESM 4E</span>. The FV2021 Coleopteran is
also from that adventure.</p>
<aside class="footnote-list brackets">
<aside class="footnote brackets" id="markdown" role="doc-footnote">
<span class="label"><span class="fn-bracket">[</span><a role="doc-backlink" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#footnote-reference-1">1</a><span class="fn-bracket">]</span></span>
<p>It's a little better coming from one of <span class="app">pandoc</span>'s
variants of Markdown, because you can specify alignment of columns
in some forms of tables, but you still have too little control over
the appearance of the table, and to make tables easy to read you
need more control than you have.</p>
</aside>
<aside class="footnote brackets" id="xeksil" role="doc-footnote">
<span class="label"><span class="fn-bracket">[</span><a role="doc-backlink" href="https://tkurtbond.github.io/posts/2023/02/03/overcoming-rests-limited-table-control-by-including-raw-groff-tbl/#footnote-reference-2">2</a><span class="fn-bracket">]</span></span>
<p>Xeksil has the “Dimension Walk” attribute. In the
backstory in my head he's the son of a woman from the Courts of
Chaos (from Zelazny's <span class="series">Amber Chronicles</span>) and a man that at
least <em>looks</em> human (but may not be; I haven't decided yet), so for
Xeksil this ability is “Shadow Shifting”.</p>
</aside>
</aside>
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