Chapter 3. Non-Player Characters

This chapter describes some of the important non-player characters that have affected the lives of the player characters.

Albad. Albad is the name of the mysterious man in Marv Dashlamwho hired them to abduct Hajj.

Amur Gibbetsmaster.  Amur Gibbetsmaster, the hanging judge of Seagate, exiled the party with a geas to explore the South to further his own nefarious schemes. Upon their return from the South the party was instrumental in his own downfall and eventual hanging.

Balour Shaw.  (Crazed no longer, just missing.) A mysterious mage, sometime mentor of Gim Torson and once insane and in the custody of the party, Balour Shaw was cured by Mordraug the necromancer and has since disappeared, telling the party they're responsible for Carzala's survival now — he has better things to do.

Beggar King.  This evil beinglives in the sewers and tunnels below Seagate, and controls all of the beggars who live in and around Seagate. He is an occasional enemy of the party because of their intrusions into his domain.

Brandon Marec.  Brandon Marec is the captain of the Seagate city guards, a vicious bully, and a follower of Tathlam Dargan, the Baron of Seagate. Brandon has a special place in his heart for the party, and it's not somewhere anyone would want to visit.

Camlost.  Captain of one of the party's ships, Camlost is a very severe and ascetic human, tall, dark, and dour. While not well liked by his men, they have tremendous respect for his skill and his courage. Not much is known about his history before he started working the trade routes from Carzala to the North ten years ago.

Cleirach.  (Pronounced Cleary.) The main engineer hired by the party to build the road, Cleirach is a small man, very quick physically and mentally both. He is full of strong opinions. He learned his trade in the North, in the Broken Lands, and in the Confederacy, where he also worked on civilian projects.

Corvious Dark-blade.  A skilled weapons-master who runs a private weapons training establishment in Seagate, Corvious Darkblade was Barlow Smythe's first contact in Carzala. His cognomen comes from the strange blade of dark metal that he carries. Corvious has an enviable reputation as someone not to anger, and various rumors abound that the fencing academy he runs is not his real business.

Daffyd ap Hugh.  Captain of the Count's courier vessel, the Seaswift, Daffyd ap Hugh is the intelligent young man who escorted the characters back to Smugglers' Cove when they returned to retrieve their ships.

Delath Lorven.  The Count of Seagate.

Dohraoul.  Dohraoul is the Knight of Theris who escorted the party off the soil of Carzala via Chapel Crossing at the border of the Brastor Holding and the Sea of Grass. He was a grim man who behaved politely to the party members because, as he explained upon first meeting them, he thought they had been dishonorably treated — they should have been allowed to die with their honor and dignity intact. He was also the first to welcome the party back to civilization and Carzala when they crossed back into the Brastor Holding at Chapel Crossing on their return journey.

Dhairrhuwyth.  A wizard who lived in Seagate and was friends with Balour Shaw. Helped the party disrupt the Arkanian's attempt to call up Arakan at Finn's Waste.

Dulinn Wiell.  Dulinn Wiell is the party's merchant factor in Seagate, finding cargoes for the party's ships and selling the incoming cargoes.

Evan.  A strange, gray, enormously strong dwarf-like being who was rescued by the party from a spider web in the Caves at Smugglers' Cove, Evan has a definite affinity for stone and has proven himself a masterly weapon-smith, reforging Narung with the help of Chelm and Bolg. He was last seen wandering south through the Atrusian hills, leaving the party (in disgust?) after their escape from the stronghold of the (unjustly?) murdered Necromancer, Mordraug.

Gerrod.  A marine sergeant whom the party lost in the Spider Hall in the caves behind Smugglers' Cove and then rescued from the Arkanians at Finn's Waste, Gerrod was foolishly grateful for the rescue and asked the Count to retire him into the party's service. He now is the so-called `butler' of the party, when their house isn't exploded and burned to the ground, and has proved an invaluable servant and ally, as well as a invaluable source of knowledge about the Carzala military.

Gh'yal.  Gh'yal was the leader of the Jetaleem, and is the one the party has to thank for convincing the other Jetaleem that they were indeed intelligent, and would not be a suitable breakfast snack. He also talked the party into killing the evil wizard Moghu in return for an escort to the north side of the Salt Sea.

Girfalath.  The captain of one of the party's ships, Girfalath is an Elf, completely frivolous when off duty, but completely serious when on duty or on his ship.

Hajj.  A true Prophet, Hajj was rescued (or kidnapped, depending on your viewpoint) by the party from the danger of assassination south of the Gatar Shey at the request of the ruler of Marv Dashlam and brought north to safety. His politics and philosophy tend to offend the priests of most religions, emphasizing reason and equality as they do, and it is hard to decide if he is a holy man, a philosopher or a troublemaker.

Harun.  Harun was the tribal champion of the Auhaami that Basgoot defeated in the Auhaami tradition so that the party might enter an oasis in the party's first encounter with the Auhaami of the Gatar Shey.

Ilene.  A beautiful young woman rescued from an enchanted sleep in a underground stronghold in the wilderness at the behest of Balour Shaw, Ilene is rebuilding Balour Shaw's tower, helped by a group of untalkative Dwarves.

Karl Blue-tooth.  Karl Blue-tooth was the guide the party hired to help them find the source of the Wolf River in search of Mordraug. His unpleasant personality and crude personal habits ensured that the party did not grieve when he did not return from the journey, after he had abandoned them near their destination.

The Mage.  The party has offended this powerful mage on several occassions. They really have no idea who he is or what he is about, although he seems to be involved with Suliman Trade.

Melthal Heavy-hand.  Melthal Heavy-hand is a recently retired army officer who ranked high in the Count of Carzala's service, and who still retains numerous friends there. He was Basgoot's first contact in Carzala. He is a gruff and testy person whose trust is not easily won. He lives on a large farm with his family somewhere not far from Seagate.

Moghu.  Moghu was a tyrannical evil wizard and ruler and the creator of the Sand Golems; the party slew him to free the Jetaleem.

Mordraug.  A powerful necromancer and healer who lived in seclusion in a stronghold he gained from the Dwarves in olden times for healing their king, Mordraug was sought out by the party to replace Gim's missing leg and heal Balour Shaw's mental and physical injuries. The party paid for this with a month of their lives, which they do not remember. He later caused Narung to be reforged and helped imprison the demon in the sword, but was foully murdered immediately afterward by Basgoot, fulfilling a bargain made with Bolg, the orcish-named Dwarf who also helped reforge Narung.

Mother Thistle.  An old woman living alone in a cottage deep in the Thornwoood Forest, Mother Thistle help heal the party.

The Necromancer.  The party has offended this powerful necromancer on several occassions. They really don't know who he is or what he is about.

Polam Wesved.  A rich land holder in the Brastor Holding, became an enemy of the party.

Selye Storm-watcher.  Selye Storm-watcher is a prosperous, if eccentric, resident of Gurgnir's Hope who was Cormac Tricerius's first contact in Carzala. Although his adventures have made him plenty of money, he still spends much of his time adventuring or exploring the lands around Carzala, often alone. His name comes from his habit of wandering around in and watching storms, especially violent ones.

Rayesta.  A nomad girl from the Sea of Grass, Rayesta was trading in the Brastor Holding when Polam Wesved tried to abduct her. She fled to Blackstone Chapel, where the PCs held off several attacks by Wesved's thugs.

Remy Gill[7] A very young Elf, Remy Gill is nonetheless a very accomplished military engineer, having worked on both sides in many seiges.

Slehad.  Slehad was the quirky and interesting Fire Giant who entertained the party in his tower overlooking the cliffs of the Mountain Wall and the Gatar Shey. Unfortunately for the party, he turned out to have disturbing habits and dietary tastes and human and elvish corpses in his larder.

Steffan.  A young officer in the Count's court, Steffan is a pleasant young man with a taste for gambling and intrigue, but he is extremely devoted to the Count, who trusts him with difficult assignments. Steffan is probably one of the party's best supporters at court.

Tathlam Dargan.  The Baron of Seagate, Tathlam Dargan is an enemy of the party, in part because of their disruption of his once peaceful community, in part due to their actions towards Amur Gibbetsmaster, and no doubt in part for other reasons.[8]

Tamhas.  Tamhas was the captain of one of the detachments of marines that accompanied the party back to Smugglers' Cove to retrieve the ships and their cargo.

Tekhadun.  (Deceased.) A dwarf who was forced to join the party when they were geased to travel to the Kingdoms of the Five Sisters, Tekhadun was bad-tempered and prideful, but a master of the axe. He died in the south, killed while fighting a Chimera.[9]

Tully Glas.  Tully Glas is the party's factotum[10] in the North, taking care of finding cargoes and running their trading business, as well as whatever else comes up.

Tychel.  Head priest of Blackstone Chapel, and a friend of the party.

Uillean Kawiyr.  Uillean Kawiyr was the captain of one of the detachments of marines that accompanied the party back to Smugglers' Cove to retrieve the ships and their cargo.

Ulfred.  Ulfred is another of the military engineers that the party hired to build the road. He is a very short but very broad man, his hair beginning to grey, with a short steel-grey beard.

Vlad Sharp-knife.  Vlad Sharp-knife is a prosperous merchant based in Crystal Springs who was Gim Torson's first contact in Carzala. He has suggested the party to several persons looking for adventurers to do jobs, has helped them find merchants who might be interested in the South and helping build the road, and has acted as a consultant to help the party get their merchant company started. He is extremely curious, but now that he is getting older he usually leaves the adventuring to others. His name comes from the many daggers he invariable carries, some concealed, that he has been known to use on those who try to cheat him.

Yavidi.  Yavidi is the leader of the Kaval-tu-Ata, the Auhaami tribe the party spent so much time with while in the Gatar Shey.



[7] Remy Gill needs to be moved to the Player Character chapter. Who played Remy Gill?

[8] Originally the position of Baron of Seagate was traditionally given to one of the Count of Carzala's younger sons, and the Baron worked closely with the Count. However, at one point in the past the position went to one of the Count's daughters, a very unusual woman, and when she died the position was given to her husband, a very popular member of court, and when he died it was given to his son by his first wife. Thus eventually it was inherited (more-or-less) by Tathlam Dargan.

[9] Did the party ever bother to tell his kinfolk? Who are his kinfolk, anyway?

[10] n. A person employed to do all kinds of work.