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This campaign never really ended, but the geographical dispersal of the players eventually caused it to sink into quiescence. Still, with 30 adventures over several more sessions than that, it lasted pretty well. It looks like there were 5 adventures in 1985, 15 adventures in 1986, 2 adventures in 1987, 5 adventures in 1988, 2 adventures in 1989, 2 adventures in 1992, and 2 adventures in 1994. Several of the players graduated from college in 1986, if I remember correctly, and left the area for jobs. In the later years we played at Thanksgiving and Christmas, when the players returned to the area on holidays. After that things began to get too difficult to schedule.
There were plenty of things left for the players to do: finishing the road, developing their barony, fighting humanoids along the Mountain Wall, trade caravans to the south, fighting The Mage and The Necromancer, and so forth.
I was surprised, looking back, at how many player characters, and how many important non-player characters, died during this campaign, or were severely wounded.
At some point I'd like to revisit this campaign, but frankly at this point in my life I'm not sure I'd be interested in doing it in either DragonQuest or GURPS (my tastes lately run to simpler rules systems), and I'm not sure converting things to yet another system would be worth it. (At the time, I was maintaining the GURPS character sheets using the original MakeChar; I've no idea what the modern equivalents are like.)
Of course, looking back at the box of index cards I used to keep NPC and monster stats I see that my typical GURPS NPC or monster easily fit on the front of one index card, and are in general remarkably simple. Really, GURPS's complexity comes during character creation, and then only for characters that you are detailing to the level of a PC, something you'd only do for a major villian; for everybody else you just pick the numbers you want.
In 2007 I revisited to this setting briefly with a Savage Worlds adventure for my daughter, niece, nephews, and one of the original players. It was fun to see the original players eyes get big when he realized where this new adventure was taking place. And the adventure itself was fun, so I reckoned it was successful on both levels.