Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Toon: Car Blazers!, Session #1

L.B. really wanted to play Toon again, but I wanted to try something different from the one-shots we'd been doing, so I looked through the rulebook and found a cartoon series that looked fun: “Car Blazers!”.

Attending

  • T.A.

  • E.A.

  • M.A.

  • L.B.

Character Creation

For some reason Toon and Buggin' are the games we've done character creation in the most. (For the Savage Worlds games I've been letting them choose from pregenerated characters, probably because most of them have been one-shots.)

We spent most of the evening doing character creation, and everybody ended up with neat characters.

  • T.A. created Nektar, a three foot tall blue alien with golden eyes and antennae like Shrek's who was kidnapped and forced to join the Car Blazers and who just wants to escape.

  • E.A. created Betheny, a 2 inch tall mini-me with wings who always has to be in the middle of things and joined the Car Blazers because she didn't like the orphanage, and who with a Muscle of 3 ended up the strongest character!

  • L.B. created Erica, a bunny with a jetpack who was in it for the carrots, belives everybody should have a special blankie, and who has the urge to defeat villans and protect friends and their possessions.

  • M.A. created Gorge (pronounced “George”), an alien from the sun, a humanoid solar flare with a belt with two holsters and flame guns who joined the Car Blazers to get to burn things.

E.A. started the orphanage idea, and when every single last one of them rolled a 3+6=9 for Hit Points, I decided that they must have all been orphans from different orphanages that the routine medical workup on joining the Car Blazers proved conclusively that they were quadruplets separated at birth!

I got the kids to laugh uproariously even before character generation was over. E.A. kept going on about how horrible the orphanage had been, and everytime she did an orphanage matron would pop out of nowhere, show evidence that the orphanage had actually been a great place, and then disappear. E.A. kept making up things that were more and more difficult to disprove, and the orphanage matron would go to more and more absurd lengths to disprove them, pulling the younger Betheny out of pictures of luxury and comparing DNA from her blood to that of the older Betheny, etc. This was really fun, and helped keep character generation from dragging too much.

T.A., an alien, wanted to make sure that the Car Blazers' unbreakable 5-year contract used normal-length years — which made me laugh sinisterly.

Actual Play

After character creation we only had 45 minutes to play, but we went ahead and started on the “Car Blazers” Series Pilot. They got introduced to the Teleks and eventually blew two of their battleships to pieces, and then spotted two other Telek ships leaving the system, and that's where we left them for that evening.

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