Metallic Love, By Tanith Lee; a Bantam Spectra Book, published by
Bantam Dell, a division of Random House, March 2005. A very different
book from Silver Metal Lover, its prequel.
Golden Witchbreed, by Mary Gentle, copyright 1983; first published
in Great Britain by Victor Gollancz, Ltd.; William Morrow and Company,
Inc., 1984.
The Fyre Mirror, an Elizabeth I Mystery, by Karen Harper; Thomas
Dunne Books, an imprint of St. Martin's Press, February 2005. Good.
Njal's Saga, translated with an Introduction by Magnus Magnusson
and Hermann Pálsson, copyright 1960; Penguin Books, 25th
printing. Very good.
The Blackgod, by J. Gregory Keyes, copyright 1997; Del
Rey/Ballantine Books, May 1998. Book two of the Chosen of the
Changeling series. Very good.
Pierced Heart, by Robin D. Laws; Trident, Inc., 1996. A good,
though odd, novel set on the island of Al Amarja, the setting of the
Over the Edge™ roleplaying game and the On the Edge™ trading
card game from Atlas Games.
Delta Green: The Rules of Engagement, A Cthulhu Mythos Novel of
Personal Apocalypse, by John Tynes, copyright 1999; Armitage House,
February 2000. An interesting novel using the setting of the Delta
Green roleplaying game adaptation of the Cthulhu Mythos to the
modern world of government consipiracies and sinister aliens.
Wild Jack, by John Christopher, copyright 1974; Collier Books, 2nd
edition, 1991. Another of Christopher's odd and depressing young adult
SF books.
The Waterborn, by J. Gregory Keyes; Del Rey/Ballantine, 1996. Book
one of the Chosen of the Changeling series. A good story with a very
interesting animistic world.
Zatôichi kenka-daiko,
also known as The Blind Swordsman Samaritan, 1968. Directed by Kenji
Misumi, writing by Kiyokata Saruwaka, Kan Shimozawa, Hisashi Sugiura,
and Tetsuro Yoshida
Anonymous Rex, 2004.
Directed by Julian Jarrold, writing by Eric Garcia (novel) and Joe
Menosky. Slight, but watchable.
Mystery Men, 1999.
Directed by Kinka Usher, writing by Bob Burden (comic book series by
Dark Horse) and Neil Cuthbert. Slight, entertaining.
Recent Reading
Rajan, by Tim Lukeman; Doubleday & Company, Inc., 1979. This was
the first of four projected books of oriental fantasy about the land
of Khe'chin, but as far as I can tell only this one and Koren were
actually written. I vaguely remember reading somewhere that Khe'chin
was inspired more by Korea than China, but my ignorance of Korean
history, culture, and legends prevents me from judging whether that is
so or not. It's a pity that the series was never finished: Lukeman
sets up an interesting background and situation. I might have read
this one first during college, when I first had ready access to the
Upshur County library, but I might have actually read it earlier in
grade school or junior high when I might have borrowed it from the
bookmobile. I re-read it because it was on the reading list of the
Sorcerer & Sword RPG supplement, and it was well worth re-reading.
Zatoichi tekka tabi,
also known as The Blind Swordsman's Cane Sword, 1967; directed by
Kimiyoshi Yasuda; writing by Ryozo Kasahara and Kan Shimozawa.
Zatoichi chikemuri kaido, also known as Zatoichi
Challenged, 1967; directed by Kenji Misumi; writing by Ryozo Kasahara
and Kan Shimozawa.
Zatôichi hatashi-jô,
also known as Blindswordsman and the Fugitives, 1968; directed by
Kimiyoshi Yasuda; writing by Kinga Naoi and Kan Shimozawa.
Recent Reading
Crystal Soldier, by Sharon Lee and Steve Miller; Meisha Merlin
Publishing, February 2005. Another delightful Liaden Universe story,
this time time the story of the progenitors of Korval. Aptly dedicated
to one of my favorite people.
King Dragon, by Andrew J. Offutt; illustrations by Esteban Maroto;
ACE, October 1980. An odd book; the jacket copy and some internal
references compare it to the Lost World novels of Doyle, Haggard,
Burroughs, and Howard, but it doesn't have the same flavour at all.
Tomoe Gozen, by Jessica Amanda Salmonson, copyright 1981;
illustrations by Wendy Adrian Shultz, copyright 1981; Ace Fantasy
Books/The Berkley Publishing Group, 1st edition June 1981, 3rd edition
March 1984. The first Tomoe Gozen book.
The Golden Najinata, by Jessica Amanda Salmonson, copyright 1982;
illustrations by Wendy Adrian Shultz, copyright 1982; Ace, February
1982. The second Tomoe Gozen book.
Thousand Shrine Warrior, by Jessica Amanda Salmonson,
copyright 1984; illustrations by Wendy Adrian Shultz, copyright
1984; Ace, March 1984. The third (and last) Tomoe Gozen book. The
Tomoe Gozen books were recommended in the Sorcerer & Sword RPG
supplement's reading list and are definitely worth reading for those
interested in fantasy inspired by Japan or Sword & Sorcery fiction
in general.
I've been playing a little bit with RetroForth8 from
the daily builds, just under another OS right now, not the native
version, and the most useful thing I can say to someone just starting
out with RetroForth is to look at the very short tutorial:
$ bin/rf
edit
use lib/tutorial
r
To save any changes, remember to use the w word.
To return to the regular forth interaction style use the exit word.
Here is a page about
the RetroEditor (red) at forthfreak
(which has a gForth version of the RetroEditor), and a here is a page about
RetroForth in general.
Retroforth looks like a good place to get back into forth: it's small
and simple, as well as using some of the latest forth thinking: tail
calls, simpler control structures, and so forth. And it runs on
several operating systems as well as a native operating system itself,
so it should be convenient for experimenting.
Stupid Visual SourceSafe
Visual SourceSafe has a command line, but it is incredibly annoying to
use. Among other things, it normally truncates its output at 80
characters wide or so, so to use in a script it you have to write the
output to a file and then mung that. Of course, the output format for
most of the commands is not particularly useful, so you have to mung
it up a lot before you can do anything useful.
Recent Viewing
Zatoichi Jigoku tabi,
also known as Blind Swordsman and the Chess Expert, 1965; directed
by Kenji Misumi; writing by Daisuke Itô and Kan Shimozawa.
Skeleton Man, by Tony Hillerman; read by George Guidall; Recorded
Books, 2004. Enjoyable. It's been a couple of years since I've read
anything by Hillerman, and I've obviously missed a few books. I'll
have to go back and find the ones I've missed.
Koren, by Tim Lukeman; Doubleday & Co., Inc., 1981. This was also
one of the books on the Sorcerer & Sword reading list. I have read
it before, but it was definitely worth reading again. I'd like to find
Ragan and re-read it, too.
The Sorcerer's Skull, by David Mason, copyright 1970; Lancer
Books. I liked this one, another from Sorcery & Sword's reading list,
better than the Kothar book I read.
Witherwing, by David Jarret; Warner Books, September 1979. This is
one of those books that is more interesting for the glimpses of the
underpinnings of the setting than for anything that the characters do
or that happens to them. Enjoyable in an abstract way, for someone
interested in Swords & Sorcery fiction.
Sword & Sorcery Roleplaying
I read Witherwing because, like Gardener F. Fox's Kothar, it was in the
reading list of Sword & Sorcery books in the Sorcerer & Sword
supplement for the Sorcerer roleplaying game, both which were
written by Ron Edwards. It was listed as one of the references for the
“Mutant-Future” example setting. Sorcerer & Sword (as is typical
of Sorcerer and its supplments) approaches Sword & Sorcery very
differently from most roleplaying games: it concentrates on the
original Sword & Sorcery authors (for instance, it considers only
those Conan stories actually written by Robert E. Howard, which by
now is probably the smaller part of the Conan series), includes RPG
mechanics only for things that can't be handled by concepts from other
RPGs, ignores the loot and level basis of the widespread monster-
killing style of roleplaying, [1] and only including things that will
be directly useful in play. This later means, for instance, that there
is no detailed, specific background material included, since it takes
than stance that most of that material is never used in play. Instead,
there are examples of starting with a minimal setting and creating the
details during play.
In any case, I thoroughly recommend Sorcerer & Sword for anyone who
is playing grim, intense, Sword & Sorcery-based roleplaying games.
And as source material for “Mutant-Future” games, Witherwing is
full of ideas.
Tékumel Roleplaying
I've read more of Guardians of Order's new Tékumel: Empire of the
Petal Throne roleplaying game and it is very good. I've noticed a
few typos so far, but nothing serious, and the game itself seems
pretty clearly explained. Moreover, the world background material is
very good. The old Swords and Glory, Volume 1, the Tékumel
Sourcebook, [2] still has more detailed information, but the new game
provides a distilled essence that provides enough detail for newcomers
to understand Tékumel and have some idea of how to play a character
from the setting. It concentrates on Tsolyánu, which is the area of
Tékumel on which we have the most information, and has information
for the more common non-human races as well.
Mechanically, the system is derived from the
Guardians of OrderTri-Stat
game system,
although it uses 1d10 instead of 2d6 or 2dX, and it uses 6
stats, instead of 3. The list of attributes available to starting
characters has been simplified and specialized for Tékumel and the
skills list has been expanded and specialized for Tékumel. Magic is
handled separately with a system that seems to capture the flavor of
Tékumel's ritual and spell-based magic very well. Character creation
includes those social aspects that dominate Tsolyánu culture: clans
and careers in the legions, temples, or government, as well as an
extensive subsytem for dealing with resources, a subject which can be
complicated in Tsolyánu since property tends to be owned by the clan
rather than individuals, as well as smaller subsystems for dealing
with teamwork, respect, and favors.
Overall, I'd say the game is somewhat crunchier than BESM (there are
stat requirements for weapons and some careers, and spells can have
multiple levels with different enhancements and various specialties),
but much, mucher lighter than Swords & Glory, Garásiyal, or 3rd
edition Dungeons and Dragon.
Verdict so far: the new game makes me want to play Tékumel: Empire
of the Petal Throne, and provides the right material so that it's
possible to see how to do so.
I got my copy of Guardians of Order's new roleplaying game,
Tékumel: Empire of the Petal Throne. This is the first
time since the original TSR Tékumel roleplaying game that there has
been an edition of the game that was complete and playable in one
book. While I haven't had time to read it completely I've skimmed
through it and it looks very good.
About
Lacking Natural Simplicity is one, not particularly flattering,
definition of sophisticated.
This blog chronicles my journey through our at times too complicated
and sophisticated world.
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