Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Savage Worlds: The Wreck of the Solarah

Spoilers!

“The Wreck of the Solarah” is the example adventure in the back of the Savage Worlds: Explorer's Edition, so if you haven't played that you might want to skip this entry.

Attending

  • T.K.B. — GM

  • B.B. — Playing the Pirates of the Spanish Main pregens, Alice Pettigrew, Isaiah Kestrel, Phillipe Gujon, Scarred Jack

Actual Play

I let B.B. make 18 bombs out of powder and kegs and nails, etc., from the Solarah and blow up most of the village. The PCs got away with Isabella and two small chests of treasure.

Note

This is a timewarp post.

Summer Gamming, 2008

One of the things I'm trying to do this summer is to actually run and play more roleplaying games. I play every month or so with an adult group, though that has slowed down during the summer due to scheduling conflicts, and usually play once every month or two with my daughter and my niece and nephews, but I'd like to play or run more often.

I'd like to run a game for the kids every weekend, but I figure that will be difficult to achieve. We'll see. All but one of the kids is 11 or younger, and one who plays occasionally (depending on what game we're playing) is 6; the older one is in his mid-teens. I've been playing RPGs with them (and occasionally their parents) on and off for several years, starting with Fudge Bunnies & Burrows. Some of the kids have played when some of they were 5 years old or even younger; at that age I have the kids roll dice and handle all the rules work myself; it works great. When I run things I generally try to keep things age-appropriate for the youngest in the group. They've all played video games and are familiar with common fantasy and science fiction tropes from the games.

Over a couple of years we've played Big Eyes, Small Mouth (2nd Edition Revised) a lot, and Bugging', and D&D some, and Savage Worlds a lot. A couple of the older kids have run D&D and Savage Worlds adventures for me, one from a commercial module that was a present and another other using dungeons built with Legos and Lego figures as miniatures. We've played through BESM Dungeon and several Savage Worlds adventures (including some of the free adventures and some of the Savage Tales pdfs) and are working our way through a couple of D&D adventures.

It's hard to schedule time with all the kids together at the same time as I have free time, and there's no telling before hand when the next time we'll be able to play will be, so I tend to run adventures as short campaigns. I've never gotten to run a long campaign. BESM Dungeon and the currently running D&D adventure The Sunken Citadel (updated for 3.5E) have probably been the longest running games. I'd like to run Evernight or 50 Fathoms for them some time.

I'd also like to run more board games: I've still never played Settlers of Catan, despite having it for a couple of years.

Note

This is a timewarp post.

Recent Reading: Briggs

  • The Hob's Bargain, by Patricia Briggs, copyright 2001 by Hurog, Inc.; Ace Books/The Berkley Publishing Group/The Pengiun Group, March 2001; 7th printing; ISBN 978-0-441-00813-1.

    I enjoy fantasy tales that revolve around regular people, rather than the high and mighty, and tend to sympathize (for perhaps entirely obvious reasons) more with farmers and blacksmiths than nobles and rich merchants. In any case, I thoroughly enjoyed this tale of magical post-apocalypse.

Note

This is a timewarp post.

Recent Reading: Briggs

  • When Demons Walk, by Patricia Briggs, copyright 1998 by Hurog, Inc; Ace Books/The Berkley Publishing Group/The Penguin Group, June 1998; 18th printing; ISBN 978-0-441-00534-5.

    A light but enjoyable fantasy/mystery/romance.

  • Steal the Dragon, by Patricia Briggs, copyright 1995 by Hurog, Inc; Ace Books/The Berkley Publishing Group/The Pengiun Group; November 1995; ISBN 978-0-441-00273-3.

Note

This is a timewarp post.

Recent Reading: Huff

  • The Quarters Novels, Volume One, copyright 2007 by Tanya Huff; DAW Books, September 2007; DAW Book Collectors No. 1415, ISBN 978-0-7564-0450-5. Consisting of Sing the Four Quarters, copyright 1994 by Tanya Huff, and Fifth Quarter, copyright 1995 by Tanya Huff.

    I particularly liked Fifth Quarter.

Note

This is a <timewarp post.

Recent Reading; Log moves to new Blog

Saturday, 17 May 2008

Recent Reading

  • Usagi Yojimbo, Book 7, by Stan Sakai, copyright 1992, 1993, 1996, 1999; Fantagraphic Books, Inc. copyright 1996, 1999; ISBN: 1-56097-304-8.

  • Usagi Yojimbo, Book 8: Shades of Death, by Stan Sakai, copyright 1993, 1994, 1997; Dark Horse Comics, copyright 1997, first edition September 1997; ISBN: 1-56971-259-X.

Log moves to new Blog

At some point after this date I moved from my old log, maintained as an DocBook document translated to a website, to my new blog running pyBloxsom.