Recent Reading: David Petersen
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Mouse Guard: Fall 1152, story and art by David Petersen, copyright 2007; ASP Comics LLC, 1st edition; ISBN 978-1-932386-57-8.
Very good.
Random musings on books, code, and tabletop games.
Mouse Guard: Fall 1152, story and art by David Petersen, copyright 2007; ASP Comics LLC, 1st edition; ISBN 978-1-932386-57-8.
Very good.
The Mote in God's Eye, by Larry Niven and Jerry Pournelle, copyright 1974; A Timescape Book/Pocet Books/Simon & Shulster/Gulf & Western Corporation, October 1974; 15th printing; ISBN: 0-671-43403-9.
Have I read the sequel? I can't remember.
All Tomorrow's Parties, by William Gibson, copyright 1999; Berkley Books/The Berkley Publishing Group/Penguin Putnam Inc.; Berkley mass-market edition January 2003; ISBN: 0-425-19044-7.
The end of Gibson's Bridge series. Good to see Chevette and Rydell again.
Virtual Light, by William Gibson; copyright 1993; A Bantam Spectra Book/Bantam/Bantam Doubleday Dell PUblishing Group, Inc. Bantam Paperback edition, August 1994; ISBN 0-553-566-06-7.
I got to run another Labyrinth Lord session for the kids.
Clockwise round the table, starting with the Labyrinth Lord:
T.K.B., the Labyrinth Lord.
M.A., playing James the Cleric and Jeffrey the Monk.
T.A., playing Glen the Strategist (a wizard) and Dooley the sly (a thief).
E.A., playing Curufin the Elf and Drusilla the Ranger.
L.B., playing Taffy the Halfling and Alice the Cleric.
The group spent most of their loot on a high level cleric who fixed Dooley up, even regenerating his fingers. Dooley now is a bit more rough-hewn, but not really any uglier than he was originally.
Out for revenge, they went back and went after the kobolds. This time they got past the pit trapped and killed lots of kobolds, but were run off again. Dru and Dooley were both dying when their friends dragged them out and healed them, but the kobolds were in no shape to pursue them.
Burning Chrome, by William Gibson, copyright 1986; preface copyright 1986 by Bruce Sterling; Ace Books/The Berkley Publishing House; October 1987; ISBN 0-441-08934-9.
The last of Gibson's Sprawl trilogy. Now if I could only find my copy of Neuromancer.
Count Zero, by William Gibson; copyright 1986; Ace Science Fiction Books/The Berkley Publishing Group, April 1987; ISBN: 0-441-11773-2.
I got to run another Labyrinth Lord session for the kids.
Clockwise round the table, starting with the Labyrinth Lord:
T.K.B., the Labyrinth Lord.
M.A., playing James the Cleric and Jeffrey the Monk.
T.A., playing Glen the Strategist (a wizard) and Dooley the sly (a thief).
E.A., playing Curufin the Elf and Drusilla the Ranger.
L.B., playing Taffy the Halfling and Alice the Cleric.
They decided to try the kobolds that surprised them on one of their earlier trips. Luckily the kobolds weren't in the tree branches this time, so they went down the tunnel. Unfortunately, Dooley fell in the pit trap. James pulled him out with his belt (since they didn't have any rope or pole). The guards attached them with ranged weapons, and the party fled the kobold warren. Once outside the stopped for a moment, but giant rats boiled out of the tunnel, soon followed by kobolds. Eventually the group managed to defeat the rats and the kobolds, but in the process Dooley was overcome by the rats, and lay unconscious while they chewed on his face. His comrades healed him as well as they could, but he was horribly scarred and lost two fingers from his left hand.
The Forest of Peldanin, by Barrington J. Bayley; copyright 1985; DAW Books, first printing, August 1985; DAW Collectors' Book No. 640; ISBN 0-88677-068-8.
I've owned this for years, but I think this may be the first time I've read it.
The Court of the Air, by Stephen Hunt, copyright 2007; Tor/Tom Doherty Associates, LLC.; 1st U.S. Mass Market Edition, April 2009; ISBN-13: 978-0-7653-6022-0, ISBN-10: 0-7653-6022-5.