5.22. The Capture of Amur Gibbetsmaster

Upon reaching Seagate they immediately warned the Count of Amur Gibbetsmaster's perfidy. The count asked them to discretely abduct Amur Gibbetsmaster from the Baron of Seagate's country castle. He hoped to prevent the civil war that would undoubtedly result if the Count were to ask for Gibbetsmaster's head and the Baron were to refuse.

The characters' succeeded, much to everybody's surprise, and brought Gibbetsmaster to justice in Seagate, where he was interrogated by the Count's chief Mage. It was revealed that he was part of a conspiracy to weaken the count and had been for several years. Unfortunately, he did not reveal the names of any of the other leaders, although he did reveal that the conspiracy was led by a powerful mage, and listed many of the landing places of the smugglers and pirates and his contacts with them. Amur Gibbetsmaster died after making a signed confession.[22]

The characters were greatly rewarded for their services. First they were given the captured ships and cargo. Next Derenedeth and Kalo were pardoned for any crimes they might have committed in the past. Finally the party was given Korsepolis, the Vale of Morin, and the Mountain Wall to hold, clean of danger, and rebuild for trade with the south, as a new barony. This latter proved especially unpopular with some of the court, who were sure they were more deserving and better fitted for this honor and responsibility: after all, who were the adventurers but a bunch of jumped up thugs? Tesla started the long road to recovery, but decided to give up active adventuring, at least for the time being.

Note

This adventure was gamed sometime in 1987.



[22] Weren't the characters invited to attend his death?