Keep on the Borderlands, a Labyrinth Lord Campaign
I have decided I'm going to run some classic D&D modules this summer for the kids. I'd actually planned on using Rules Cyclopedia Dungeons & Dragons, but unfortunately I'd not yet bought the PDF for it when Wizards of the Coast took all their PDFs off the market, saying they were “saving the RPG industry from pirates.” Jerks. These days I pretty much have to have a PDF of a game I'm going to run, so, instead of RC D&D, we're playing Labyrinth Lord, a retro-clone of Basic/Expert D&D. This has some advantages over RC anyway: there is a free PDF, it's actually in print through Lulu, and several adventures have been published for it recently. I'd considered using Swords & Wizardry
I want to run B10 — Night's Dark Terror, which I think is one of the classic D&D modules, but I didn't want to start with it — it's a module for 2nd level characters, and I wanted to get a feel for how LL ran, since it has been over 20 years since I last ran a pre-3.5E D&D game. So, I'm going to start with a different module, and then either move the characters on to B10, or have them create new characters. I'm not sure if I'm going to run B2 — Keep on the Borderlands or one of the LL adventures yet.
I'm going to have the kids roll up two characters each, inspired by a OD&D (or is it BD&D — sometimes it's hard to tell) character sheet (landscape, double-sided) with two character sheets on it side-by-side.
I've printed up the character creation sections of LL and some LL reference sheets I found online, so each kid will their own booklet to use during character creation.
[This is a after-the-fact entry; I could have sworn I'd written something about this already, but if so I've lost it. Sigh.]
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