Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Hack-n-Slash and Dungeon Crawling

I find, when I've got little time or energy, that it is very easy to fall back to hack-n-slash and dungeon crawling as the default types of adventures to present for my players. Admittedly, these days I'm running mostly for kids who are happy to play in the intersection of those styles. Actual “roleplaying” happens mostly as the result of serendipitous inspiration from in-game events (witness the cuirbouilli armor).

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