Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Keep on the Borderlands Session C4: Character Generation, part 4

L.B. was in town visiting the other side of her family, so I got to take her to dinner Sunday. Since she would be playing in the Labyrinth Lord game with the rest of the kids when she was here this summer, I thought we could create her characters during lunch. She thought that was a great idea. She did wonder if people would mind us playing D&D in the restaurant, but I told her nobody would mind — everybody in the restaurant would be talking anyway, and all we'd be doing is talking and rolling dice.

I was pretty scatterbrained that morning, and had managed to forget my dice, but we stopped at Dollar Tree on the way to the restaurant and picked up some cheap d6s. While we were waiting to be seated she started rolling up her characters, and finished rolling them up after we'd been seated and while we were waiting to be served. I'd also managed to forget a pencil, but did have a pen, so instead of writing directly on the character sheets we wrote on some 3×5 cards I had. She'd already decided she wanted one to be a sorceress and one to be a halfling, so we figured out which scores should go to which character 1 and then rolled 4d6 for the characters' starting money, since we didn't have d8s. After that we worked through buying equipment for her halfling, mostly while waiting for our food. Once the food arrived, though, not much else happened but eating. :-) She did have a name for her magic-user/sorceress, Alice the Sorceress, and we decided she'd pick a name for her halfling later, perhaps the next time she's at my house. (I‘ve got some books that would be useful for inspiration for halfling names.)

Anyway, after lunch when I dropped her off I gave her some character sheets and told her I'd e-mail her the information about the characters — that way we'd both have the information — and that we'd buy equipment for Alice the Sorceress later. After I dropped her off I stopped by the office and sent the e-mail.

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Rather than the strict “Roll 3d6 in order for STR, DEX, CON, INT, WIS, and CHA” that Labyrinth Lord gives as the main way to generate abilities, I let the kids roll 3d6 and arrange the scores the way they liked them, and let them roll a couple of extra characters and take the highest set of scores.

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