Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Keep on the Borderlands Play Session #3: Manual Labor, Shopping, and Oops, Take 2

Jesse's Run flooded over the road in three places, so I wasn't able to get to work, and the kids weren't able to go to school, so in the afternoon the kids came over and we played Labyrinth Lord.

Spoilers!

We're playing B2 — Keep on the Borderland, so if you haven't played that you might want to skip this entry.

Attending

Clockwise round the table, starting with the Labyrinth Lord:

  • T.K.B., the Labyrinth Lord.

  • M.A., playing James the Cleric and Jeffrey the Monk.

  • T.A., playing Glen the Strategist (a wizard) and Dooley the sly (a thief).

  • E.A., playing Curufin the Elf and Drusilla the Ranger.

Manual Labor & Shopping

Last session they'd been captured by goblins who stripped them of all their equipment and most of their clothing, but did accept a ransom offer.

Following up T.A.'s suggestion last session that they look for work, I decided they would stay around the keep for a while and try and find work, so they could get enough money to buy some new equipment. They found some work as guards, some work digging sewers for the keep, and some random odd jobs around the keep.

T.A. suggested that they'd have probably cached the hides from the three deer Drusilla killed the week they were camping, so that they could pick them up on the way back. I allowed that it was a likely thing for them to have done. Then T.A suggested they'd probably have cached the 6 shortswords from orcs they killed, and I allowed that it was a reasonable thing for them to have done. Then T.A. suggested that they'd cached the money they were carrying, and I said no way, no how.

Anyway, after a month of work, they pooled their money and figured out that each person had about 25 gp to buy equipment. James sold the shortsword and 2 javelins he got as loot. Jeffrey sold the javelins, but kept the shortsword. Glen sold the shortsword and javelins as well. The others kept them, so they didn't have to buy a weapon. After this the players worked at reequipping themselves. At first they didn't think they'd be able to afford any armor better than padded, but by cutting down their lists and the non-armor-wearing characters loaning the other characters a little bit of money, they ended up being able to afford leather armor, and slings and sling bullets for ranged weapons. 1 Eventually 2 they were all outfitted, and ready to go.

Oops, Take 2!

So, they set out east and then north along the road leading into the borderlands. When they got to the area of the road nearest the valley where they'd found the goblins, they again left the road and pushed their way through the thick undergrowth of the forest until they reached the semi-clear valley. This time they decided to explore the other side of the valley, climbing up the hill above the first thicket in the valley. There they found another cave entrance. Having learned from their mistake last time, they decided to try stealth. The three that had Move Silently, Jeffry the Monk, Dooley the Sly, and Drusilla the Ranger, would try to sneak in, while the other three would wait at the cave mouth for a yell.

Unfortunately, Dooley and Drusilla made a lot of noise as they went in, so they motioned for the others to follow them in. The first thing they saw, in the light of their torches, was a section of wall covered with niches, which all contained severed heads in various stages of decomposition. Fearing for their lives, they immediately ran out of the cave and Dooley, looking for somewhere to hide, lead them further into the valley, downhill slightly, to another large thicket.

As they rushed into the thicket, through the heavy bushes at the outside into the lighter undergrowth of the inside, they noticed it concealed, at its lowest point, just above where it edged onto the flat valley floor, another cave entrance. Then they noticed the kobolds in the tree throwing javelins down at them. Before they got out of the thicket they had two men down, Dooley and Jeffry. Once out of the thicket they ran full speed for the road, only to see that orcs had come out of the first cave mouth, and were throwing javelins, as well as the kobolds on the edge of the thicket throwing another round of javelins. Luckily, nobody else was downed, and they saw the orcs and kobolds laughing at them as they vanished into the brush.

They made it to the road, and not hearing any immediate pursuit, stopped to let James cast Cure Light Wounds on Jeffry, the worst hurt, and luckily M.A. rolled pretty well, healing enough of Jeffry's wounds so that he was conscious and able to get up. At the same time Drusilla attempted to bind Dooley's wounds to keep him from bleeding to death. Drusilla succeeded, so Dooley stabilized. And that's were we left them.

1

I've always thought that D&D nerfed slings, so I ruled that if they used stones they gathered the slings did the stated d4 damage, but that if they bought lead sling bullets the slings would do d6 damage.

2

They're good kids, but even good kids, at their ages, tend to get distracted and bicker, and so things took longer than I'd hoped.

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