Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Keep on the Borderlands, Play Session #4: Success at last!

I got to run another Labyrinth Lord session for the kids.


Clockwise round the table, starting with the Labyrinth Lord:

  • T.K.B., the Labyrinth Lord.

  • M.A., playing James the Cleric and Jeffrey the Monk.

  • T.A., playing Glen the Strategist (a wizard) and Dooley the sly (a thief).

  • E.A., playing Curufin the Elf and Drusilla the Ranger.

  • L.B., playing Taffy the Halfling and Alice the Cleric.

Healing and Hunting

After their narrow escape from the valley last time, they decided to find a safe place away from the valley and rest and heal. James and Alice spent their days healing the wounded, while Drusilla spent her days finding food for everybody. After five days they were ready to try again.

This time they made a plan: they'd lure out the orc guards into an ambush, some staying outside out of immediate sight of the tunnel entrance, while a couple went in and apparently got scared and ran out. Luckily the orc guards fell for the deception and headed outside. The P.C.s slaughtered the guards, then moved in and systematically cleaned the orcs' tunnel complex out, ending with the orc chieftain. They even found the secret door. Then it was back to town with their loot.


It was nice to see them have a solidly successful session, after having two sessions in a row of spectacular failure. They were so excited that they were finally taking the monsters down.

We had more time to play this time, which helped a lot. And having the fourth player (and thus two more characters) made things move along more smoothly, too. These old-school modules really do need a larger party of adventurers.

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