Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Keep on the Borderlands, Play Session #16

Spoilers!

We're playing B2 — Keep on the Borderland, so if you haven't played that you might want to skip this entry.

Attending

Clockwise round the table, starting with the Labyrinth Lord:

  • T.K.B., the Labyrinth Lord.

  • T.A., playing Glen the Strategist (a wizard) and Dooley the sly (a thief).

  • M.A., playing James the Cleric and Jeffrey the Monk.

  • E.A., playing Curufin the Elf and Drusilla the Ranger.

  • L.B., playing Taffy the Halfling and Alice the Cleric

Actual Play

The evil hero from room 41 in the Caves of Chaos killed 2 guards, nearly killed the banker from the Keep, room 11, and stole gems and statue and weapons and plate, then leaves keep by west wall. Dru tracks him across river, into Pine Woods, to a cliff with cave formed by leaning stone slab, and the PCs kill him. They return the stolen goods.

Back to the Caves. Via 43 to 44, killed 2 fire beetles, got 2×3 glands. Followed confusing passageway until they saw the entrance, exited and reentered, wandered into 42. Taffy, Alice, and Drusilla got impaled by stirges. They killed the impaling stirges and Glen cast sleep on the remaining, flying stirges. The stirges fell from the air, hit the ground, and started to wake, disoriented. PCs get initiative and kill all the stirges before the stirges recover enough to defend themselves. On to 45, where Taffy & Alice did double damage and finished off the minotaur. Jewelry was a torc and 2 armbands. Total Treasure: 4185 gp. Each: 523 gp 1 sp 2 cp 2 farthings. Treasure excludes magic James got magic plate and sold old plate, 37.5 gp each.

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