Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Fabled Curse of the Brigand Crypt, Play Session #2

More gaming with the kids. D.B. left the farm after lunch, before we had a chance to play, but E.A. and M.A. were available and eager to play. They created some new characters to add to the party — E.A. created Leanna (a Dwarf) and M.A. created Zedd (a Magic User).

Spoilers!

We're playing Prime Requisite Games DLD2 — Fabled Curse of the Brigand Crypt, so if you haven't played that you might want to skip this entry.

Attending

  • T.K.B. — Labyrinth Lord

  • T.A played Arlow (an Elf) and Grimmin (a Dwarf), and also played Hermes (A Magic User), who was created by D.B.

  • E.A. played Elsie (an Elf) and Leanna (a Dwarf), and also played James (a Thief), who was created by D.B.

  • M.A. played John (a Cleric) and Zedd (a Magic User).

Actual Play

The characters from part 1 spent several days healing and resting. Some friends who'd had the same idea about finding the brigands' treasure showed up (M.A.'s Zedd and E.A's Leanna) and were welcomed to the party. Zedd brought his pony, who sleeps with them in Mad Sammy's cellar at night.

Note

For some reason I think the first fight in the sarcophagus happened right after the fight with the ghouls, but my notes say it happened in the second session. I'll put it both places for now.

They went back to room 6, and decided to open one of the closed stone coffins, and while pushing the heavy lid off, Elsie, along with several others, fell into the coffin on top of the skeleton. The others managed to (eventually) exit the coffin, but poor Elsie was too entangled with the skeleton. Eventually the party killed the skeleton, but Elsie ended in the negative hit points, so they went back to Mad Sammy's with Elsie on a floating disk to recover.

After healing up, they went back to room 6 and opened coffin #2, where a couple fell in again, but got pulled out more quickly. They killed the skeleton and opened the rest of the coffins and found the treasure and a key. They move through room 7, empty since its occupants were killed in room 6 in the first session, and enter room 8, where the piercers drop, impaling Zedd & Leanna & missing Arlow. They eventually pull the piercers out (doing more damage in the process, and kill the piercers. Then it was back to Mad Sammy's to rest again.

When they returned to the crypt they entered room 9 where they pulled down the hanging bodies and were attacked by the 2 blue cave spiders. John is bit and paralyzed, but the others kill the spiders. John recovers from the paralysis in 6 rounds, and makes his save vs. poison, so lives. (Maybe here is when they went back to Sam's, instead, or also?) Next they're down the stairs to room 10. John puts the key in first, gets bit, and tries to bash the statue with his flail, and gets bit again. Finally he drops the key, which rolls to the floor after the statue releases John's arm. Next they put the stones in: Elsie the green (one of her weapons glows), Arlow the gray (and he gets gray hair), James the gold (he gets a ring from the statute, which Zedd puts on then returns to James, who puts it in the statue's mouth, whereupon it falls out again), Grimmin the red (stung for 1 HP of damage), Hermes the blue (he made his save), and then Elsie put the key in. They heard the chain beyond the wall, and got the Green Rod Key, and then were attacked by the shadow. By the time they got it off Elsie, she was in the negatives, and by the time they got it off Leanna (injuring her with their non-magical weapons in the process and figuring out they could only injure the shadow the magic) she was in the negatives took, so they grabbed the girls and fled, leaving the shadow. Each time the shadow attacked from the shadows and the party was surprised. Of course, they ran back to Mad Sam's, although they did close the crypt doors on the way out.

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