Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Keep on the Borderlands, Play Session #22: Victorious End

Spoilers!

We're playing B2 — Keep on the Borderland, so if you haven't played that you might want to skip this entry.

Attending

Clockwise round the table, starting with the Labyrinth Lord:

  • T.K.B., the Labyrinth Lord.

  • M.A., playing - James the Cleric and - Jeffrey the Monk.

  • T.A., playing - Glen the Strategist (a wizard) and - Dooley the sly (a thief).

  • L.B., playing - Taffy the Halfling and - Alice the Cleric

  • E.A., playing - Curufin the Elf and - Drusilla the Ranger.

Actual Play

Remember the heroic fight of the doomed Green Dot Army, who helped make the world safe from Chaos!

I used green glass tokens to represent the party's hirelings, and the final climactic battle in the Caves of Chaos included a private army of hirelings, 50 or so strong. They were a heroic sight setting out from the Keep for the Caves.

Via K to 62. Dooley pried out gems. James and Alice each turned some skeletons. Acolytes from 56 ran to 58 and rang the bell, 20 zombies and 20 skeletons came out.

The party and their 50 hirelings fought the zombies and skeletons. It was a grim and uncertain battle, but Law triumphed over Chaos in the end.

All but four of the hirelings died in the battle, and only two of those four made it back to the Keep. The party paid for nice funerals, so people (probably) don't spit at them as they walk through the Keep.

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