Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Idol of the Orcs, Session #3

This session lasted from 1:30 pm to 4:11 pm.

I think this is session where the class options from the Advanced Edition Companion (See (free no art version) 1, (priced version) 2) became available and some of the characters switched to new classes. (For Labyrinth Lord, see (free no art version) 3, (priced version) 4.)


Clockwise round the table, starting with the Labyrinth Lord:

  • T.A. — Labyrinth Lord

  • E.A.

    • Semiriah, an Elf Ranger. HP 3, AC 5 (4 with shield). (sparkly pink lego base)

    • Maury, a human Thief. HP 5, AC 6. (tan lego base)

  • M.A.

    • Gustavio, a Gnome. HP 4, AC 5. (green lego base)

    • Karl, a Dwarf. HP 4, AC 6. (yellow lego base)

  • T.K.B.

    • Orm, a human Cleric. HP 5, AC 3. (red lego base)

    • Skeggi, a human Cleric. HP 6, AC 4 (3 with shield). (blue lego base)

Actual Play

We arm the orc Agashhak with a hand ax. He has 5 HP. (Not a popular move with the villagers.)

We've got 219 XP (plus our individual XP bonuses, if any) total so far for the campaign.

6 hirelings: Dwalin (3 HP), Zenith (6 HP; chain), Symna (6 HP), Roger (6 HP), Gloin (6 HP), Ragnar (5 HP).

At cross road past command center explored all ways: tunnel ends, orc guard, double door. Found room with pool with mineral encrusted object — a water tight scroll.

Went down to where orc vanished after seeing us. (Semiriah and who?) The orcs had barricaded the door. We killed 7 orcs and our orc follower died. Knocked out one orc. 8 hand axes, 8 spears, 8 leather armor.

We found a torture chamber with a human corpse.

Left Gustavio and Ragnar at the double doors and Roger at the 3-way intersection. Rescued human male from the torture chamber.

Karl had gotten to –2 HP, but Skeggi healed him. Orm was at –1 HP.

We were still in the chamber when the game session ended.

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