Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Idol of the Orcs, Session #4

This session lasted from 5:48 pm to 7:48 pm.

I can't remember if M.A. changed Gustavio to a AEC gnome magic user this session or last.


Clockwise round the table, starting with the Labyrinth Lord:

  • T.A. — Labyrinth Lord

  • L.B.

    • Sallee Marie, a female Halfing Fighter. (light blue lego base)

    • Avarey, a male Half-Elf Cleric. (light green lego base)

    • Also played E.A.'s Semiriah, an female Elf Ranger. HP 3, AC 5 (4 with shield). (sparkly pink lego base)

  • M.A.

    • Gustavio, a male Gnome Magic User. HP 4, AC 5. (green lego base)

    • Karl, a male Dwarf. HP 4, AC 6. (yellow lego base)

  • T.K.B.

    • Orm, a human Cleric of Thor. HP 5, AC 3. (red lego base)

    • Skeggi, a human Cleric of Vidar. HP 6, AC 4 (3 with shield). (blue lego base)

    • Also played E.A.'s Maury, a male human Thief. HP 5, AC 6. (tan lego base)

Actual Play

Skeggi the Silent says “We must be doing good work here — the gods have blessed us with healing!” (The kind LL restored all our HP!) “And gave us back our spells!”

We started in room 12. We freed a human, Drader, a half-elf, and a halfing. (The later two were L.B.'s characters, recently seized; their stuff was still piled in the corner.)

Hirelings: Dwalin (3 HP), Zenith (6 HP, chain), Symna (6 HP), Roger (6 HP), Gloin (6 HP), Ragnar (5 HP).

Rushed into room 13, Ngarsh's Chamber, which contained Ngarsh and two subleaders. Ngarsh, the Orc Warlord, is the only survivor of after one round of combat, and he surrenders.

Ngarsh the Warlord had keys, 30 gp, 21 sp, chain armor, shield, +1 longsword (which went to Salle Marie), and spear. The 2 subleaders had scale armor, shield, longsword, and spear, as well as 10 gp 20 sp each.

The warlord says he'll lead us to the treasure if we let him live. He leads us to a room with huge statue, and an ogre!

In the first round, the ogre hits Semiriah for 12 points of damage, putting here into the negative, but on the second round Skeggi heals her back to the positive. On the fourth round Sallee Marie makes the killing blow on the ogre.

Loot: small chest with 488 gp, 20 sp, a +1 shield (which the ogre had been using as a plate), and an elven skill missing its jawbone, but containing a filthy gold earring, worth 25 GP.

We try to pull over the idol, but it won't budge. Maury climbs it, and finds that there is a ladder leading down through the idol, and a siting room in the chest where someone can speak so it sounds like the idol is speaking.

We go back to town and heal and sell the loot.

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