Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Idol of the Orcs, Session #9: Finished

This session lasted from 1 pm to 2:30 pm.


Clockwise round the table, starting with the Labyrinth Lord:

  • T.A. — Labyrinth Lord

  • L.B.

    • Avarey, a male Half-Elf Cleric. (light green lego base)

    • Sallee Marie, a female Halfing Fighter. (light blue lego base)

  • M.A.

    • Gustavio, a male Gnome Magic User. HP 4, AC 5. (green lego base)

    • Karl, a male Dwarf. HP 4, AC 6. (yellow lego base)

  • T.K.B.

    • Orm, a human Cleric of Thor. HP 5, AC 3. (red lego base)

    • Skeggi, a human Cleric of Vidar. HP 6, AC 4 (3 with shield). (blue lego base)

  • E.A.

    • Semiriah, an Elf Ranger. HP 3, AC 5 (4 with shield). (sparkly pink lego base)

    • Maury, a human Thief. HP 5, AC 6. (tan lego base)

House Rules

A Critical Hit happens on a natural twenty on an attack roll, and damage is doubled.

There isn't a Critical Misses rule, but sometimes on a natural one on an attack roll something embarrassing and funny but usually non-damaging happens.

Actual Play

Karl puts on Ring. Karl takes it off. Karl puts it back on. Orm scratches him, but the scratch doesn't heal instantly.

Went back to 3rd level of the dungeon.

Maury successfully opens a lock! (For the 2nd time in this dungeon, we think.)

5 Adventurer corpses, one dressed as a magic user: 120 gp, 400 ep, scroll. Nothing else worth taking.

Found room with pool of clear water, with a figure chained at the bottom, struggling. Can't reach it with a 10 foot pole. Can't pull it up with rope and grappling hook. Men see it as a beautiful woman and the women see it as a handsome man, while Avarey sees it as a beautiful elven princess. Tied a rope to Maury and sent her down to pick lock. Takes a couple of tries. Maury puts other rope noose around the figure. She sees the figure wither into a skeleton. We pull them both up. Maury gets the boots and pouch off the skeleton, which convinces Orm that it's not as it seems.

The pouch contains thieves tools, 157 gp, 45 sp, and 2 gems, worth 150 sp each. There is a rusty longsword. Orm smashes the sword against the wall. It breaks.

Orm touches the figure, and sees it wither into a skeleton. He bashes the bones into pieces, then wipes the bone dust from his mace. The others see Orm bash the beautiful man/woman into pieces, then wipe the blood from his mace.

Back to the village.


Pay 3 gp each to the hirelings, 18 gp total.

Total gold from last time and this: 6031.5 gp, so 753.93 gp each. Total XP from last time and this: +816 XP each! With a 5% XP bonus that is +856 XP!

So ends The Idol of the Orcs!

Messenger arrives with letter for us. From Mortimer Bean, scribe of the Library of Tobin. Commends us for driving out orcs. Offers us a job retrieving the Hyperion Cantos from the estate of Tazimack the Red, which had been checked out from the Library years before by Tazimack the Red, who has since died at his estate in in the village of Tolb. They'll pay us 1000 gp.

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