We're playing the module Shadowbrook Manor, so if you haven't played that you might want to skip this entry.
We had returned to town and Gustavio had cast detect magic: +1 Quarterstaff, 7 magic bullets, 2 magic longswords.
Kitchen — Karl opens cookie jar and is apparently possessed by something. Gustav sleeps him and we tie him up. Travel to a large city, Orm finds a cleric of Thor of relatively high level who dispossesses Karl and gives us the shattered remains of the cookie jar. Karl is restored.
Back to the manor. Orm finds a long sword in the attic, Karl picks it up. Orm finds brass knuckles. Skeggi found a skullcap. Nothing interesting on the widow's walk.
Take book to library, get 1000 gp = 125 gp each.