Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Why D&D is so successful?

I once quoted Ken Hite's description of D&D

The original D&D seems, quite obviously, to be a pastiche of Fritz Leiber and Robert E. Howard adventure stories, set in a Tolkeinian world of Moorcockian morality, using Jack Vance's magic system, redacted for multiple protagonists. No wonder things are confused.

to a friend, and they were a little offended, considering it a criticism of D&D. I guess it is a criticism, but I think it is a valid description of D&D. However, I advance the theory that this “confused” nature of D&D is what makes it successful, because it provides so many different (and sometimes conflicting) elements that you can come up with about anything in D&D, and it will be fun. Each gaming group selects those things from D&D that they find interesting, customizing their play to their taste. This is something that is sometimes much harder in more focused games.

What do you think?

Print Friendly and PDF


Comments powered by Disqus