Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Another Thing I Really Liked About Advanced Fighting Fantasy 1E

I liked that one of the example characters in Dungeoneer, Axel Wolfric (who in my game was played by L.B. as Alexa Wolfrica), has several abilities which mechanically are spells, but which the character doesn't regard as magic, something they regard as evil. Doing this sort of thing in a fantasy game makes a lot of sense, where characters might have weird one-off abilities.

And I really liked the trade paperback format, and found it convenient at the table.

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