Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Keep on the Borderlands, Play Session #10

Attending

Clockwise round the table, starting with the Labyrinth Lord:

  • T.K.B., the Labyrinth Lord.

  • T.A., playing Glen the Strategist (a wizard) and Dooley the sly (a thief).

  • M.A., playing James the Cleric and Jeffrey the Monk.

  • E.A., playing Curufin the Elf and Drusilla the Ranger.

  • L.B., playing Taffy the Halfling and Alice the Cleric

Actual Play

They went to room 24, where they ran into 2 hobgoblins. 1 whip, 1 javelin, 2 longswords, 2 chain. #1: 5 cp, 2 sp, 3 ep. #2: 2 cp, 6 sp, 6 ep. Silver armlet, 135 gp. The 2 captured guards took service for arms & armor & room & board.

Taffy let the gnoll loose, and it attacked her. Dooley and Jeffry join the grapple and kill the gnoll after it drives Taffy to –2 HP. Dooley let out the orc with Glen holding a crossbow on him. The orc ran for the head of the valley, and Dooley yelled “Come back!”, even as he, Taffy, Curafin and Drusilla loosed arrows. Dooley and Taffy's shafts killed the orc. Jeffry lost his Lawful alignment and his monkhood for suggesting, with glee, torture and murder. 100 gp reward from the captured Merchant. +1 magic dagger (to Glen). Jeffry gave his share of the treasure to Drusilla. “Jeffry the Shamed!”

Afterward

M.A. was not happy that Jeffry was not a monk any more, and I had him have Jeffry do some penance between games to regain his happy monkhood.

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