Lacking Natural Simplicity

Random musings on books, code, and tabletop games.

Keep on the Borderlands, Play Session #11

Spoilers!

We're playing B2 — Keep on the Borderland, so if you haven't played that you might want to skip this entry.

Attending

Clockwise round the table, starting with the Labyrinth Lord:

  • T.K.B., the Labyrinth Lord.

  • T.A., playing Glen the Strategist (a wizard) and Dooley the sly (a thief).

  • M.A., playing James the Cleric and Jeffrey the Monk.

  • E.A., playing Curufin the Elf and Drusilla the Ranger.

  • L.B., playing Taffy the Halfling and Alice the Cleric

Actual Play

Went to F, where Dooley didn't notice the new pin-type poison trap. He made his save and was unconscious for 15 minutes. After that he disarmed the trap and moved the bar and pushed the door open with a ten foot pole, knocking over the stack of noisy items. 5 hobgoblins came from 26, while 1 warned 27. Killed all 5 and were standing over the bodies when 6th hobgoblin showed up, saw the massacre and ran back to 27. PCs ran after them. (BTW, already used up both of their healing spells.) Dooley checked door of 27 for traps and then they opened the door and rushed in. They were surprised by 6 hobgoblins hiding behind various rocks. Curufin was taken to 0 HP in the first round. Eventually killed all the hobgoblins. Searched and Jeffry found the secret door! 3 hobgoblins with scale and mace, three with shied, scale, and longsword. 7 sp 4 ep 4 sp 4 ep 4 ep 4 sp 7 ep 5 sp 2 ep 5 sp 5 ep 4 sp 5 ep.

They decided to rest overnight in 27. Set up 5 watches. 31 attacks on watch 3 (Jeffry, Dooley, Guards 1 & 2). 23 attacks on watch 4 (Dru, Jeffry, Taffy, Guard 1). Hobgoblins from 2831 came in 1st rush, except females from 30. All died eventually. After that females from 30 came and were killed. Glen down to 0 HP. Dru found secret door at other end of 20 foot corridor. Dru and Taffy stayed to watch their unconscious comrades. They searched the rooms beyond and found the false bottom of the iron chest, but Dru and Taffy heard a noise beyond the barred door and Taffy ran for the others. The hobgoblins burst through just as Dooley ran back, jumped the barrier, and poured a healing potion down Curufin's throat. Curufin woke up confused, the hobgoblin's threw javelins, Dru was injured, Dooley was taken to negative HP. Then next round initiative was simultaneous, Dru injured more, Curufin used their fireball scroll, killed all the hobgoblins. Dooley and Glen are unconscious.

Next Morning: Glen 1 HP, Dooley 2 HP. Curufin, Taffy, and Alice go back to town. 100 GP deposit for team and cart, 20 gp rent. Jeffry pays 1 gp each for the guards' funerals.

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