Keep on the Borderlands, Play Session #18: Undead, Dungeon Cleaners, Goblins
Clockwise round the table, starting with the Labyrinth Lord:
T.K.B., the Labyrinth Lord.
M.A., playing - James the Cleric and - Jeffrey the Monk.
T.A., playing - Glen the Strategist (a wizard) and - Dooley the sly (a thief).
E.A., playing - Curufin the Elf and - Drusilla the Ranger.
L.B., playing - Taffy the Halfling and - Alice the Cleric
Went back through J to 50, where they had discovered the secret door. They went through and discovered skeleton. Jeffry has the boots. Spent a bunch of time arguing, which lead to a wandering monster encounter: 4 goblins easily killed, with no loot. Went through second secret door, explored 63, nothing valuable. Headed north & Dooley ran into a gelatinous cube. Others pulled him back and fled. Argued about how to kill the gelatinous cube, which lead to another wandering monster encounter: 22 goblins, the rest of the tribe, looking for their lost 4 scouts. This left half of the party unconscious, but thanks to the staff of healing, wand of paralyzation, & sleep they survived. They had used up their healing for the day, so went back to the keep for 1 week, then on to 62, where they opened coffins until they found a wight. It rolled a 3 for its attack on its surprise round, then lost initiative to the party, whereupon James rolled well and turned it. It fled. They found a hidden compartment with a helmet, which Dooley promptly put on. Alas for everybody, it was a helm of evil. Intra-party conflict ensued, until Dooley was rendered unconscious by Curufin's sleep. At the end, the scroll went to Alice, the +1 flaming sword to Jeffry, the elven boots to Dooley. Gelatinous cube loot: 4 cp, 5 sp, 5 ep, 3 gp, 2 pp, wand of fireballs.
I was really off at this session, even though I had been looking forward to it. The kids were unfocused and I was unable to get them to concentrate. Eventually I gave up. The kids played some of Lily's new games (Doodle Dice) until Charlita called for her kids to come home.
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