We're playing Idol of the Orcs, so if you haven't played that you might want to skip this entry.
This session lasted from 4 pm to 6:30 pm.
Clockwise round the table, starting with the Labyrinth Lord:
T.A. — Labyrinth Lord
Gustavio, a male Gnome Magic User. HP 4, AC 5. (green lego base)
Karl, a male Dwarf. HP 4, AC 6. (yellow lego base)
Orm, a human Cleric of Thor. HP 5, AC 3. (red lego base)
Skeggi, a human Cleric of Vidar. HP 6, AC 4 (3 with shield). (blue lego base)
Semiriah, an Elf Ranger. HP 3, AC 5 (4 with shield). (sparkly pink lego base)
Maury, a human Thief. HP 5, AC 6. (tan lego base)
Avarey, a male Half-Elf Cleric. (light green lego base)
Sallee Marie, a female Halfing Fighter. (light blue lego base)
Started in town: down through idol, through secret door, first door on west of North end of corridor. Chalice from pedestal — mysterious runes, very fancy. Avarey carries it. Found Bat room — someone saw 4 really large bats, halfling to dwarf size. Karl is afraid of the bats. We fled. In another room Maury found the place where you could walk through walls, and Orm went in after them when they didn't come back out. In teleportation trap found 3 corpses: #1, in a tattered robe, had 150 gp and a wand of detect traps; #2 had chain armor, shield +1, longsword +1, pouch with 150 gp 24 sp; #3 had chain armor, mace, shield, holy symbol, bag of holding with 160 gp 34 ep. Took stuff, and then Semiriah pulled us back with a 10' pole. Wrote “Trap!” on wall around teleport trap in every language we knew. Avarey sick. Skeggi smashed chalice with mace, but it didn't hurt the chalice or help Avarey. Tried to put through wall, but it didn't go. Tied rope to Avarey and have him hold on to a 10' pole — Avery steps through, chalice does not. Cure light wounds gave Avarey back HP, but by the time were' back to town Avery didn't have many left. Rotting because he took the chalice, we surmised. Back to dungeon to room with altar. Put chalice on altar and wrote “Trap!” nearby.
1 gp to each hireling.
Wand of detecting traps went to Gustavio, the +1 longsword to Karl, and the bag of holding.
Selling non-magical equipment.